godot/scene
Thaddeus Crews 07d7d9bca5
Merge pull request #94372 from TokageItLab/advance-on-start
Add `advance_on_start` option to `NodeAnimation` to handle `advance(0)` for each `NodeAnimation`
2024-11-13 08:33:57 -06:00
..
2d Merge pull request #99030 from tracefree/obstacle_2d_transform 2024-11-12 09:28:03 -06:00
3d Merge pull request #98536 from TokageItLab/fix-deactivation-modifier 2024-11-12 09:28:07 -06:00
animation Merge pull request #94372 from TokageItLab/advance-on-start 2024-11-13 08:33:57 -06:00
audio Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
debugger Merge pull request #98777 from AThousandShips/debug_no_3d_fix 2024-11-10 12:12:50 -06:00
gui Merge pull request #98678 from Daylily-Zeleen/daylily-zeleen/fix_text_edit 2024-11-12 12:13:20 -06:00
main Merge pull request #98713 from dalexeev/core-fix-callable-get-bound-arguments 2024-11-12 12:13:04 -06:00
resources Curve: Check for finiteness before performing calculations in sample_baked() functions 2024-11-12 15:53:59 +01:00
theme Merge pull request #88530 from davthedev/tree-hover-items 2024-10-21 16:39:16 -05:00
property_list_helper.cpp Always store ID of PopupMenu items 2024-08-20 15:33:21 +02:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Merge pull request #98446 from TokageItLab/look-at-modifier 2024-11-12 09:27:35 -06:00
register_scene_types.h
scene_string_names.cpp Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
scene_string_names.h Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00