mirror of
https://github.com/godotengine/godot.git
synced 2024-11-29 23:53:08 +00:00
418 lines
15 KiB
C++
418 lines
15 KiB
C++
/**************************************************************************/
|
|
/* tile_map_layer.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef TILE_MAP_LAYER_H
|
|
#define TILE_MAP_LAYER_H
|
|
|
|
#include "scene/2d/tile_map.h"
|
|
#include "scene/resources/tile_set.h"
|
|
|
|
class TileSetAtlasSource;
|
|
|
|
class TerrainConstraint {
|
|
private:
|
|
Ref<TileSet> tile_set;
|
|
Vector2i base_cell_coords;
|
|
int bit = -1;
|
|
int terrain = -1;
|
|
|
|
int priority = 1;
|
|
|
|
public:
|
|
bool operator<(const TerrainConstraint &p_other) const {
|
|
if (base_cell_coords == p_other.base_cell_coords) {
|
|
return bit < p_other.bit;
|
|
}
|
|
return base_cell_coords < p_other.base_cell_coords;
|
|
}
|
|
|
|
String to_string() const {
|
|
return vformat("Constraint {pos:%s, bit:%d, terrain:%d, priority:%d}", base_cell_coords, bit, terrain, priority);
|
|
}
|
|
|
|
Vector2i get_base_cell_coords() const {
|
|
return base_cell_coords;
|
|
}
|
|
|
|
bool is_center_bit() const {
|
|
return bit == 0;
|
|
}
|
|
|
|
HashMap<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
|
|
|
|
void set_terrain(int p_terrain) {
|
|
terrain = p_terrain;
|
|
}
|
|
|
|
int get_terrain() const {
|
|
return terrain;
|
|
}
|
|
|
|
void set_priority(int p_priority) {
|
|
priority = p_priority;
|
|
}
|
|
|
|
int get_priority() const {
|
|
return priority;
|
|
}
|
|
|
|
TerrainConstraint(Ref<TileSet> p_tile_set, const Vector2i &p_position, int p_terrain); // For the center terrain bit
|
|
TerrainConstraint(Ref<TileSet> p_tile_set, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); // For peering bits
|
|
TerrainConstraint(){};
|
|
};
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
class DebugQuadrant;
|
|
#endif // DEBUG_ENABLED
|
|
class RenderingQuadrant;
|
|
|
|
struct CellData {
|
|
Vector2i coords;
|
|
TileMapCell cell;
|
|
|
|
// Debug.
|
|
SelfList<CellData> debug_quadrant_list_element;
|
|
|
|
// Rendering.
|
|
Ref<RenderingQuadrant> rendering_quadrant;
|
|
SelfList<CellData> rendering_quadrant_list_element;
|
|
LocalVector<RID> occluders;
|
|
|
|
// Physics.
|
|
LocalVector<RID> bodies;
|
|
|
|
// Navigation.
|
|
LocalVector<RID> navigation_regions;
|
|
|
|
// Scenes.
|
|
String scene;
|
|
|
|
// Runtime TileData cache.
|
|
TileData *runtime_tile_data_cache = nullptr;
|
|
|
|
// List elements.
|
|
SelfList<CellData> dirty_list_element;
|
|
|
|
bool operator<(const CellData &p_other) const {
|
|
return coords < p_other.coords;
|
|
}
|
|
|
|
// For those, copy everything but SelfList elements.
|
|
void operator=(const CellData &p_other) {
|
|
coords = p_other.coords;
|
|
cell = p_other.cell;
|
|
occluders = p_other.occluders;
|
|
bodies = p_other.bodies;
|
|
navigation_regions = p_other.navigation_regions;
|
|
scene = p_other.scene;
|
|
runtime_tile_data_cache = p_other.runtime_tile_data_cache;
|
|
}
|
|
|
|
CellData(const CellData &p_other) :
|
|
debug_quadrant_list_element(this),
|
|
rendering_quadrant_list_element(this),
|
|
dirty_list_element(this) {
|
|
coords = p_other.coords;
|
|
cell = p_other.cell;
|
|
occluders = p_other.occluders;
|
|
bodies = p_other.bodies;
|
|
navigation_regions = p_other.navigation_regions;
|
|
scene = p_other.scene;
|
|
runtime_tile_data_cache = p_other.runtime_tile_data_cache;
|
|
}
|
|
|
|
CellData() :
|
|
debug_quadrant_list_element(this),
|
|
rendering_quadrant_list_element(this),
|
|
dirty_list_element(this) {
|
|
}
|
|
};
|
|
|
|
// For compatibility reasons, we use another comparator for Y-sorted layers.
|
|
struct CellDataYSortedComparator {
|
|
_FORCE_INLINE_ bool operator()(const CellData &p_a, const CellData &p_b) const {
|
|
return p_a.coords.x == p_b.coords.x ? (p_a.coords.y < p_b.coords.y) : (p_a.coords.x > p_b.coords.x);
|
|
}
|
|
};
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
class DebugQuadrant : public RefCounted {
|
|
GDCLASS(DebugQuadrant, RefCounted);
|
|
|
|
public:
|
|
Vector2i quadrant_coords;
|
|
SelfList<CellData>::List cells;
|
|
RID canvas_item;
|
|
|
|
SelfList<DebugQuadrant> dirty_quadrant_list_element;
|
|
|
|
DebugQuadrant() :
|
|
dirty_quadrant_list_element(this) {
|
|
}
|
|
|
|
~DebugQuadrant() {
|
|
cells.clear();
|
|
}
|
|
};
|
|
#endif // DEBUG_ENABLED
|
|
|
|
class RenderingQuadrant : public RefCounted {
|
|
GDCLASS(RenderingQuadrant, RefCounted);
|
|
|
|
public:
|
|
struct CoordsWorldComparator {
|
|
_ALWAYS_INLINE_ bool operator()(const Vector2 &p_a, const Vector2 &p_b) const {
|
|
// We sort the cells by their local coords, as it is needed by rendering.
|
|
if (p_a.y == p_b.y) {
|
|
return p_a.x > p_b.x;
|
|
} else {
|
|
return p_a.y < p_b.y;
|
|
}
|
|
}
|
|
};
|
|
|
|
Vector2i quadrant_coords;
|
|
SelfList<CellData>::List cells;
|
|
List<RID> canvas_items;
|
|
Vector2 canvas_items_position;
|
|
|
|
SelfList<RenderingQuadrant> dirty_quadrant_list_element;
|
|
|
|
RenderingQuadrant() :
|
|
dirty_quadrant_list_element(this) {
|
|
}
|
|
|
|
~RenderingQuadrant() {
|
|
cells.clear();
|
|
}
|
|
};
|
|
|
|
class TileMapLayer : public Node2D {
|
|
GDCLASS(TileMapLayer, Node2D);
|
|
|
|
public:
|
|
enum DirtyFlags {
|
|
DIRTY_FLAGS_LAYER_ENABLED = 0,
|
|
DIRTY_FLAGS_LAYER_IN_TREE,
|
|
DIRTY_FLAGS_LAYER_IN_CANVAS,
|
|
DIRTY_FLAGS_LAYER_LOCAL_TRANSFORM,
|
|
DIRTY_FLAGS_LAYER_VISIBILITY,
|
|
DIRTY_FLAGS_LAYER_SELF_MODULATE,
|
|
DIRTY_FLAGS_LAYER_Y_SORT_ENABLED,
|
|
DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN,
|
|
DIRTY_FLAGS_LAYER_Z_INDEX,
|
|
DIRTY_FLAGS_LAYER_USE_KINEMATIC_BODIES,
|
|
DIRTY_FLAGS_LAYER_NAVIGATION_ENABLED,
|
|
DIRTY_FLAGS_LAYER_INDEX_IN_TILE_MAP_NODE,
|
|
|
|
DIRTY_FLAGS_TILE_MAP_SELECTED_LAYER,
|
|
DIRTY_FLAGS_TILE_MAP_LIGHT_MASK,
|
|
DIRTY_FLAGS_TILE_MAP_MATERIAL,
|
|
DIRTY_FLAGS_TILE_MAP_USE_PARENT_MATERIAL,
|
|
DIRTY_FLAGS_TILE_MAP_TEXTURE_FILTER,
|
|
DIRTY_FLAGS_TILE_MAP_TEXTURE_REPEAT,
|
|
DIRTY_FLAGS_TILE_MAP_TILE_SET,
|
|
DIRTY_FLAGS_TILE_MAP_QUADRANT_SIZE,
|
|
DIRTY_FLAGS_TILE_MAP_COLLISION_VISIBILITY_MODE,
|
|
DIRTY_FLAGS_TILE_MAP_NAVIGATION_VISIBILITY_MODE,
|
|
DIRTY_FLAGS_TILE_MAP_Y_SORT_ENABLED,
|
|
DIRTY_FLAGS_TILE_MAP_RUNTIME_UPDATE,
|
|
DIRTY_FLAGS_MAX,
|
|
};
|
|
|
|
private:
|
|
// Exposed properties.
|
|
bool enabled = true;
|
|
int y_sort_origin = 0;
|
|
bool use_kinematic_bodies = false;
|
|
bool navigation_enabled = true;
|
|
RID navigation_map;
|
|
bool uses_world_navigation_map = false;
|
|
|
|
// Internal.
|
|
int layer_index_in_tile_map_node = -1;
|
|
HashMap<Vector2i, CellData> tile_map;
|
|
|
|
// Dirty flag. Allows knowing what was modified since the last update.
|
|
struct {
|
|
bool flags[DIRTY_FLAGS_MAX] = { false };
|
|
SelfList<CellData>::List cell_list;
|
|
} dirty;
|
|
bool in_destructor = false;
|
|
|
|
// Rect cache.
|
|
mutable Rect2 rect_cache;
|
|
mutable bool rect_cache_dirty = true;
|
|
mutable Rect2i used_rect_cache;
|
|
mutable bool used_rect_cache_dirty = true;
|
|
|
|
// Method to fetch the TileSet to use
|
|
TileMap *_fetch_tilemap() const;
|
|
Ref<TileSet> _fetch_tileset() const;
|
|
|
|
// Runtime tile data.
|
|
bool _runtime_update_tile_data_was_cleaned_up = false;
|
|
void _build_runtime_update_tile_data();
|
|
void _build_runtime_update_tile_data_for_cell(CellData &r_cell_data, bool p_auto_add_to_dirty_list = false);
|
|
void _clear_runtime_update_tile_data();
|
|
|
|
// Per-system methods.
|
|
#ifdef DEBUG_ENABLED
|
|
HashMap<Vector2i, Ref<DebugQuadrant>> debug_quadrant_map;
|
|
Vector2i _coords_to_debug_quadrant_coords(const Vector2i &p_coords) const;
|
|
bool _debug_was_cleaned_up = false;
|
|
void _debug_update();
|
|
void _debug_quadrants_update_cell(CellData &r_cell_data, SelfList<DebugQuadrant>::List &r_dirty_debug_quadrant_list);
|
|
#endif // DEBUG_ENABLED
|
|
|
|
HashMap<Vector2i, Ref<RenderingQuadrant>> rendering_quadrant_map;
|
|
bool _rendering_was_cleaned_up = false;
|
|
void _rendering_update();
|
|
void _rendering_notification(int p_what);
|
|
void _rendering_quadrants_update_cell(CellData &r_cell_data, SelfList<RenderingQuadrant>::List &r_dirty_rendering_quadrant_list);
|
|
void _rendering_occluders_clear_cell(CellData &r_cell_data);
|
|
void _rendering_occluders_update_cell(CellData &r_cell_data);
|
|
#ifdef DEBUG_ENABLED
|
|
void _rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data);
|
|
#endif // DEBUG_ENABLED
|
|
|
|
HashMap<RID, Vector2i> bodies_coords; // Mapping for RID to coords.
|
|
bool _physics_was_cleaned_up = false;
|
|
void _physics_update();
|
|
void _physics_notification(int p_what);
|
|
void _physics_clear_cell(CellData &r_cell_data);
|
|
void _physics_update_cell(CellData &r_cell_data);
|
|
#ifdef DEBUG_ENABLED
|
|
void _physics_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data);
|
|
#endif // DEBUG_ENABLED
|
|
|
|
bool _navigation_was_cleaned_up = false;
|
|
void _navigation_update();
|
|
void _navigation_notification(int p_what);
|
|
void _navigation_clear_cell(CellData &r_cell_data);
|
|
void _navigation_update_cell(CellData &r_cell_data);
|
|
#ifdef DEBUG_ENABLED
|
|
void _navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data);
|
|
#endif // DEBUG_ENABLED
|
|
|
|
bool _scenes_was_cleaned_up = false;
|
|
void _scenes_update();
|
|
void _scenes_clear_cell(CellData &r_cell_data);
|
|
void _scenes_update_cell(CellData &r_cell_data);
|
|
#ifdef DEBUG_ENABLED
|
|
void _scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data);
|
|
#endif // DEBUG_ENABLED
|
|
|
|
// Terrains.
|
|
TileSet::TerrainsPattern _get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern);
|
|
RBSet<TerrainConstraint> _get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const;
|
|
RBSet<TerrainConstraint> _get_terrain_constraints_from_painted_cells_list(const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const;
|
|
|
|
void _renamed();
|
|
void _update_notify_local_transform();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
|
|
public:
|
|
// TileMap node.
|
|
void set_layer_index_in_tile_map_node(int p_index);
|
|
|
|
// Rect caching.
|
|
Rect2 get_rect(bool &r_changed) const;
|
|
|
|
// Terrains.
|
|
HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints); // Not exposed.
|
|
HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_connect(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed.
|
|
HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_path(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed.
|
|
HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_pattern(const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true); // Not exposed.
|
|
|
|
// Not exposed to users.
|
|
TileMapCell get_cell(const Vector2i &p_coords, bool p_use_proxies = false) const;
|
|
|
|
// For TileMap node's use.
|
|
void set_tile_data(TileMapDataFormat p_format, const Vector<int> &p_data);
|
|
Vector<int> get_tile_data() const;
|
|
void notify_tile_map_change(DirtyFlags p_what);
|
|
void internal_update();
|
|
|
|
// --- Exposed in TileMap ---
|
|
|
|
// Cells manipulation.
|
|
void set_cell(const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
|
|
void erase_cell(const Vector2i &p_coords);
|
|
|
|
int get_cell_source_id(const Vector2i &p_coords, bool p_use_proxies = false) const;
|
|
Vector2i get_cell_atlas_coords(const Vector2i &p_coords, bool p_use_proxies = false) const;
|
|
int get_cell_alternative_tile(const Vector2i &p_coords, bool p_use_proxies = false) const;
|
|
TileData *get_cell_tile_data(const Vector2i &p_coords, bool p_use_proxies = false) const; // Helper method to make accessing the data easier.
|
|
void clear();
|
|
|
|
// Patterns.
|
|
Ref<TileMapPattern> get_pattern(TypedArray<Vector2i> p_coords_array);
|
|
void set_pattern(const Vector2i &p_position, const Ref<TileMapPattern> p_pattern);
|
|
|
|
// Terrains.
|
|
void set_cells_terrain_connect(TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
|
|
void set_cells_terrain_path(TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
|
|
|
|
// Cells usage.
|
|
TypedArray<Vector2i> get_used_cells() const;
|
|
TypedArray<Vector2i> get_used_cells_by_id(int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) const;
|
|
Rect2i get_used_rect() const;
|
|
|
|
// Layer properties.
|
|
void set_enabled(bool p_enabled);
|
|
bool is_enabled() const;
|
|
virtual void set_self_modulate(const Color &p_self_modulate) override;
|
|
virtual void set_y_sort_enabled(bool p_y_sort_enabled) override;
|
|
void set_y_sort_origin(int p_y_sort_origin);
|
|
int get_y_sort_origin() const;
|
|
virtual void set_z_index(int p_z_index) override;
|
|
void set_use_kinematic_bodies(bool p_use_kinematic_bodies);
|
|
bool is_using_kinematic_bodies() const;
|
|
void set_navigation_enabled(bool p_enabled);
|
|
bool is_navigation_enabled() const;
|
|
void set_navigation_map(RID p_map);
|
|
RID get_navigation_map() const;
|
|
|
|
// Fixing and clearing methods.
|
|
void fix_invalid_tiles();
|
|
|
|
// Find coords for body.
|
|
bool has_body_rid(RID p_physics_body) const;
|
|
Vector2i get_coords_for_body_rid(RID p_physics_body) const; // For finding tiles from collision.
|
|
|
|
TileMapLayer();
|
|
~TileMapLayer();
|
|
};
|
|
|
|
#endif // TILE_MAP_LAYER_H
|