mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 21:22:48 +00:00
23 lines
1008 B
XML
23 lines
1008 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="UniformSetCacheRD" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Uniform set cache manager for Rendering Device based renderers.
|
|
</brief_description>
|
|
<description>
|
|
Uniform set cache manager for Rendering Device based renderers. Provides a way to create a uniform set and reuse it in subsequent calls for as long as the uniform set exists. Uniform set will automatically be cleaned up when dependent objects are freed.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="get_cache" qualifiers="static">
|
|
<return type="RID" />
|
|
<param index="0" name="shader" type="RID" />
|
|
<param index="1" name="set" type="int" />
|
|
<param index="2" name="uniforms" type="RDUniform[]" />
|
|
<description>
|
|
Creates/returns a cached uniform set based on the provided uniforms for a given shader.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
</class>
|