godot/servers/physics_2d
Camille Mohr-Daurat 4778770d3c
Merge pull request #53365 from danger-dan/wakeup_fix
Use wakeup() function to wake sleeping bodies on impulse, force and velocities. Fix for PR #52967
2021-10-04 18:03:35 -07:00
..
area_2d_sw.cpp Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
area_2d_sw.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
area_pair_2d_sw.cpp One-directional layer check for Area vs. RigidBody/SoftBody/Area 2021-08-17 09:32:00 -07:00
area_pair_2d_sw.h One-directional layer check for Area vs. RigidBody/SoftBody/Area 2021-08-17 09:32:00 -07:00
body_2d_sw.cpp Clarify RigidDynamicBody modes 2021-09-16 16:03:48 -07:00
body_2d_sw.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
body_direct_state_2d_sw.cpp Changed from directly waking bodies to using the wakeup() functions in direct body state changes (forces, impulses and veloicities). this 'bug' was introduced in PR #52967 2021-10-05 13:17:05 +13:00
body_direct_state_2d_sw.h Remove shape metadata from 2D physics server 2021-09-30 10:45:36 -07:00
body_pair_2d_sw.cpp Fix RayShape collision detection 2021-08-24 16:03:05 -07:00
body_pair_2d_sw.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
broad_phase_2d_bvh.cpp Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
broad_phase_2d_bvh.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
broad_phase_2d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_2d_sw.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
collision_object_2d_sw.cpp Remove shape metadata from 2D physics server 2021-09-30 10:45:36 -07:00
collision_object_2d_sw.h Remove shape metadata from 2D physics server 2021-09-30 10:45:36 -07:00
collision_solver_2d_sat.cpp Merge pull request #52668 from qarmin/cppcheck_servers_physics 2021-09-16 09:06:03 -07:00
collision_solver_2d_sat.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_solver_2d_sw.cpp Merge pull request #52668 from qarmin/cppcheck_servers_physics 2021-09-16 09:06:03 -07:00
collision_solver_2d_sw.h Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
constraint_2d_sw.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
joints_2d_sw.cpp Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
joints_2d_sw.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
physics_server_2d_sw.cpp Script interface improvements for test body motion 2021-10-04 10:49:10 -07:00
physics_server_2d_sw.h Script interface improvements for test body motion 2021-10-04 10:49:10 -07:00
physics_server_2d_wrap_mt.cpp Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
physics_server_2d_wrap_mt.h Script interface improvements for test body motion 2021-10-04 10:49:10 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shape_2d_sw.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
shape_2d_sw.h Merge pull request #52668 from qarmin/cppcheck_servers_physics 2021-09-16 09:06:03 -07:00
space_2d_sw.cpp Script interface improvements for test body motion 2021-10-04 10:49:10 -07:00
space_2d_sw.h Script interface improvements for test body motion 2021-10-04 10:49:10 -07:00
step_2d_sw.cpp Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
step_2d_sw.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00