godot/doc/classes/Script.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

104 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Script" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A class stored as a resource.
</brief_description>
<description>
A class stored as a resource. A script extends the functionality of all objects that instantiate it.
This is the base class for all scripts and should not be used directly. Trying to create a new script with this class will result in an error.
The [code]new[/code] method of a script subclass creates a new instance. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
</description>
<tutorials>
<link title="Scripting documentation index">$DOCS_URL/tutorials/scripting/index.html</link>
</tutorials>
<methods>
<method name="can_instantiate" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if the script can be instantiated.
</description>
</method>
<method name="get_base_script" qualifiers="const">
<return type="Script" />
<description>
Returns the script directly inherited by this script.
</description>
</method>
<method name="get_instance_base_type" qualifiers="const">
<return type="StringName" />
<description>
Returns the script's base type.
</description>
</method>
<method name="get_property_default_value">
<return type="Variant" />
<param index="0" name="property" type="StringName" />
<description>
Returns the default value of the specified property.
</description>
</method>
<method name="get_script_constant_map">
<return type="Dictionary" />
<description>
Returns a dictionary containing constant names and their values.
</description>
</method>
<method name="get_script_method_list">
<return type="Dictionary[]" />
<description>
Returns the list of methods in this [Script].
</description>
</method>
<method name="get_script_property_list">
<return type="Dictionary[]" />
<description>
Returns the list of properties in this [Script].
</description>
</method>
<method name="get_script_signal_list">
<return type="Dictionary[]" />
<description>
Returns the list of user signals defined in this [Script].
</description>
</method>
<method name="has_script_signal" qualifiers="const">
<return type="bool" />
<param index="0" name="signal_name" type="StringName" />
<description>
Returns [code]true[/code] if the script, or a base class, defines a signal with the given name.
</description>
</method>
<method name="has_source_code" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if the script contains non-empty source code.
</description>
</method>
<method name="instance_has" qualifiers="const">
<return type="bool" />
<param index="0" name="base_object" type="Object" />
<description>
Returns [code]true[/code] if [param base_object] is an instance of this script.
</description>
</method>
<method name="is_tool" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if the script is a tool script. A tool script can run in the editor.
</description>
</method>
<method name="reload">
<return type="int" enum="Error" />
<param index="0" name="keep_state" type="bool" default="false" />
<description>
Reloads the script's class implementation. Returns an error code.
</description>
</method>
</methods>
<members>
<member name="source_code" type="String" setter="set_source_code" getter="get_source_code">
The script source code or an empty string if source code is not available. When set, does not reload the class implementation automatically.
</member>
</members>
</class>