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https://github.com/godotengine/godot.git
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49646383f1
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
77 lines
3.3 KiB
C++
77 lines
3.3 KiB
C++
/*************************************************************************/
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/* stream_peer_ssl.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef STREAM_PEER_SSL_H
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#define STREAM_PEER_SSL_H
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#include "core/crypto/crypto.h"
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#include "core/io/stream_peer.h"
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class StreamPeerSSL : public StreamPeer {
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GDCLASS(StreamPeerSSL, StreamPeer);
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protected:
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static StreamPeerSSL *(*_create)();
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static void _bind_methods();
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static bool available;
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bool blocking_handshake;
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public:
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enum Status {
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STATUS_DISCONNECTED,
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STATUS_HANDSHAKING,
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STATUS_CONNECTED,
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STATUS_ERROR,
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STATUS_ERROR_HOSTNAME_MISMATCH
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};
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void set_blocking_handshake_enabled(bool p_enabled);
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bool is_blocking_handshake_enabled() const;
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virtual void poll() = 0;
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virtual Error accept_stream(Ref<StreamPeer> p_base, Ref<CryptoKey> p_key, Ref<X509Certificate> p_cert, Ref<X509Certificate> p_ca_chain = Ref<X509Certificate>()) = 0;
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virtual Error connect_to_stream(Ref<StreamPeer> p_base, bool p_validate_certs = false, const String &p_for_hostname = String(), Ref<X509Certificate> p_valid_cert = Ref<X509Certificate>()) = 0;
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virtual Status get_status() const = 0;
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virtual void disconnect_from_stream() = 0;
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static StreamPeerSSL *create();
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static bool is_available();
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StreamPeerSSL();
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};
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VARIANT_ENUM_CAST(StreamPeerSSL::Status);
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#endif // STREAM_PEER_SSL_H
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