godot/modules/gltf
reduz 455c06ecd4 Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.

* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.

These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.

**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
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doc_classes Improve gltf extension GLTFDocument api. 2022-05-20 06:58:48 -07:00
editor Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
config.py Add fbx2gltf support for importing .fbx files 2022-03-30 15:22:46 +02:00
gltf_accessor.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gltf_accessor.h Improve gltf extension GLTFDocument api. 2022-05-20 06:58:48 -07:00
gltf_animation.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
gltf_animation.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
gltf_buffer_view.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gltf_buffer_view.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gltf_camera.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gltf_camera.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gltf_document_extension_convert_importer_mesh.cpp Improve gltf extension GLTFDocument api. 2022-05-20 06:58:48 -07:00
gltf_document_extension_convert_importer_mesh.h Improve gltf extension GLTFDocument api. 2022-05-20 06:58:48 -07:00
gltf_document_extension.cpp Improve gltf extension GLTFDocument api. 2022-05-20 06:58:48 -07:00
gltf_document_extension.h Improve gltf extension GLTFDocument api. 2022-05-20 06:58:48 -07:00
gltf_document.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
gltf_document.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
gltf_light.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gltf_light.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gltf_mesh.cpp Add fbx2gltf support for importing .fbx files 2022-03-30 15:22:46 +02:00
gltf_mesh.h Add fbx2gltf support for importing .fbx files 2022-03-30 15:22:46 +02:00
gltf_node.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gltf_node.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gltf_skeleton.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
gltf_skeleton.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
gltf_skin.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
gltf_skin.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
gltf_spec_gloss.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gltf_spec_gloss.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gltf_state.cpp Improve gltf extension GLTFDocument api. 2022-05-20 06:58:48 -07:00
gltf_state.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
gltf_texture.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gltf_texture.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub Modules: Don't build editor-specific classes in templates 2022-03-28 16:48:15 +02:00