godot/platform
Ignacio Etcheverry 445f1c6e7b Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
2020-04-14 18:03:10 +02:00
..
android Merge pull request #37305 from m4gr3d/implement_plugin_signals_3.2 2020-04-10 18:42:32 +02:00
haiku Image: Include S3TC compression via Squish in non-tools build 2020-01-13 15:58:49 +01:00
iphone Mono/C#: Add iOS support 2020-04-14 18:03:10 +02:00
javascript Adding missing include guards to header files identified by LGTM. 2020-03-25 11:38:54 +01:00
osx Adding missing include guards to header files identified by LGTM. 2020-03-25 11:38:54 +01:00
server Revert "Change LINKFLAGS to FRAMEWORKS which is supported since Scons release 0.96.91" 2020-03-10 09:56:37 +01:00
uwp Adding missing include guards to header files identified by LGTM. 2020-03-25 11:38:54 +01:00
windows Make stack size on Windows match Linux and MacOS 2020-03-25 11:38:53 +01:00
x11 Remove unused classes and stray headers 2020-03-25 11:38:54 +01:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Always use lists for LIBS in SCons 2019-08-12 22:31:55 +02:00