godot/editor/plugin_config_dialog.h
Rémi Verschelde 49e0d818f8
Merge pull request #83578 from raulsntos/dotnet/disable-activate-now
C#: Disable "Activate now" when creating addons
2024-02-19 10:43:25 +01:00

89 lines
3.5 KiB
C++

/**************************************************************************/
/* plugin_config_dialog.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PLUGIN_CONFIG_DIALOG_H
#define PLUGIN_CONFIG_DIALOG_H
#include "scene/gui/check_box.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/text_edit.h"
#include "scene/gui/texture_rect.h"
class EditorValidationPanel;
class PluginConfigDialog : public ConfirmationDialog {
GDCLASS(PluginConfigDialog, ConfirmationDialog);
enum {
MSG_ID_PLUGIN,
MSG_ID_SUBFOLDER,
MSG_ID_SCRIPT,
MSG_ID_ACTIVE,
};
LineEdit *name_edit = nullptr;
LineEdit *subfolder_edit = nullptr;
TextEdit *desc_edit = nullptr;
LineEdit *author_edit = nullptr;
LineEdit *version_edit = nullptr;
OptionButton *script_option_edit = nullptr;
LineEdit *script_edit = nullptr;
CheckBox *active_edit = nullptr;
LocalVector<Control *> plugin_edit_hidden_controls;
EditorValidationPanel *validation_panel = nullptr;
bool _edit_mode = false;
void _clear_fields();
void _on_confirmed();
void _on_canceled();
void _on_required_text_changed();
String _get_subfolder();
static String _to_absolute_plugin_path(const String &p_plugin_name);
protected:
virtual void _notification(int p_what);
static void _bind_methods();
public:
void config(const String &p_config_path);
PluginConfigDialog();
~PluginConfigDialog();
};
#endif // PLUGIN_CONFIG_DIALOG_H