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39 lines
1.9 KiB
XML
39 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeFloatUniform" inherits="VisualShaderNodeUniform" version="4.0">
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<brief_description>
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A scalar float uniform to be used within the visual shader graph.
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</brief_description>
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<description>
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Translated to [code]uniform float[/code] in the shader language.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeFloatUniform.Hint" default="0">
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A hint applied to the uniform, which controls the values it can take when set through the inspector.
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</member>
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<member name="max" type="float" setter="set_max" getter="get_max" default="1.0">
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Minimum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP].
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</member>
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<member name="min" type="float" setter="set_min" getter="get_min" default="0.0">
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Maximum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP].
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</member>
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<member name="step" type="float" setter="set_step" getter="get_step" default="0.1">
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Step (increment) value for the range hint with step. Used if [member hint] is set to [constant HINT_RANGE_STEP].
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</member>
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</members>
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<constants>
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<constant name="HINT_NONE" value="0" enum="Hint">
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No hint used.
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</constant>
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<constant name="HINT_RANGE" value="1" enum="Hint">
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A range hint for scalar value, which limits possible input values between [member min] and [member max]. Translated to [code]hint_range(min, max)[/code] in shader code.
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</constant>
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<constant name="HINT_RANGE_STEP" value="2" enum="Hint">
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A range hint for scalar value with step, which limits possible input values between [member min] and [member max], with a step (increment) of [member step]). Translated to [code]hint_range(min, max, step)[/code] in shader code.
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</constant>
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</constants>
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</class>
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