godot/doc/classes/VisualShaderNodeFloatConstant.xml
2020-02-27 09:12:08 +03:00

21 lines
625 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeFloatConstant" inherits="VisualShaderNode" version="4.0">
<brief_description>
A scalar floating-point constant to be used within the visual shader graph.
</brief_description>
<description>
Translated to [code]float[/code] in the shader language.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="constant" type="float" setter="set_constant" getter="get_constant" default="0.0">
A floating-point constant which represents a state of this node.
</member>
</members>
<constants>
</constants>
</class>