mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 20:23:53 +00:00
0e3d625737
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
27 lines
969 B
XML
27 lines
969 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="MeshTexture" inherits="Texture2D" version="4.0">
|
|
<brief_description>
|
|
Simple texture that uses a mesh to draw itself.
|
|
</brief_description>
|
|
<description>
|
|
Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="base_texture" type="Texture2D" setter="set_base_texture" getter="get_base_texture">
|
|
Sets the base texture that the Mesh will use to draw.
|
|
</member>
|
|
<member name="image_size" type="Vector2" setter="set_image_size" getter="get_image_size" default="Vector2( 0, 0 )">
|
|
Sets the size of the image, needed for reference.
|
|
</member>
|
|
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
|
|
Sets the mesh used to draw. It must be a mesh using 2D vertices.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|