godot/doc/classes/Rect3.xml
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00

203 lines
5.4 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Rect3" category="Built-In Types" version="3.0.alpha.custom_build">
<brief_description>
Axis-Aligned Bounding Box.
</brief_description>
<description>
Rect3 provides an 3D Axis-Aligned Bounding Box. It consists of a position, a size, and several utility functions. It is typically used for simple (fast) overlap tests.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="Rect3">
<return type="Rect3">
</return>
<argument index="0" name="position" type="Vector3">
</argument>
<argument index="1" name="size" type="Vector3">
</argument>
<description>
Optional constructor, accepts position and size.
</description>
</method>
<method name="encloses">
<return type="bool">
</return>
<argument index="0" name="with" type="Rect3">
</argument>
<description>
Return true if this [Rect3] completely encloses another one.
</description>
</method>
<method name="expand">
<return type="Rect3">
</return>
<argument index="0" name="to_point" type="Vector3">
</argument>
<description>
Return this [Rect3] expanded to include a given point.
</description>
</method>
<method name="get_area">
<return type="float">
</return>
<description>
Get the area of the [Rect3].
</description>
</method>
<method name="get_endpoint">
<return type="Vector3">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Get the position of the 8 endpoints of the [Rect3] in space.
</description>
</method>
<method name="get_longest_axis">
<return type="Vector3">
</return>
<description>
Return the normalized longest axis of the [Rect3].
</description>
</method>
<method name="get_longest_axis_index">
<return type="int">
</return>
<description>
Return the index of the longest axis of the [Rect3] (according to [Vector3]::AXIS* enum).
</description>
</method>
<method name="get_longest_axis_size">
<return type="float">
</return>
<description>
Return the scalar length of the longest axis of the [Rect3].
</description>
</method>
<method name="get_shortest_axis">
<return type="Vector3">
</return>
<description>
Return the normalized shortest axis of the [Rect3].
</description>
</method>
<method name="get_shortest_axis_index">
<return type="int">
</return>
<description>
Return the index of the shortest axis of the [Rect3] (according to [Vector3]::AXIS* enum).
</description>
</method>
<method name="get_shortest_axis_size">
<return type="float">
</return>
<description>
Return the scalar length of the shortest axis of the [Rect3].
</description>
</method>
<method name="get_support">
<return type="Vector3">
</return>
<argument index="0" name="dir" type="Vector3">
</argument>
<description>
Return the support point in a given direction. This is useful for collision detection algorithms.
</description>
</method>
<method name="grow">
<return type="Rect3">
</return>
<argument index="0" name="by" type="float">
</argument>
<description>
Return a copy of the [Rect3] grown a given amount of units towards all the sides.
</description>
</method>
<method name="has_no_area">
<return type="bool">
</return>
<description>
Return true if the [Rect3] is flat or empty.
</description>
</method>
<method name="has_no_surface">
<return type="bool">
</return>
<description>
Return true if the [Rect3] is empty.
</description>
</method>
<method name="has_point">
<return type="bool">
</return>
<argument index="0" name="point" type="Vector3">
</argument>
<description>
Return true if the [Rect3] contains a point.
</description>
</method>
<method name="intersection">
<return type="Rect3">
</return>
<argument index="0" name="with" type="Rect3">
</argument>
<description>
Return the intersection between two [Rect3]. An empty Rect3 (size 0,0,0) is returned on failure.
</description>
</method>
<method name="intersects">
<return type="bool">
</return>
<argument index="0" name="with" type="Rect3">
</argument>
<description>
Return true if the [Rect3] overlaps with another.
</description>
</method>
<method name="intersects_plane">
<return type="bool">
</return>
<argument index="0" name="plane" type="Plane">
</argument>
<description>
Return true if the [Rect3] is at both sides of a plane.
</description>
</method>
<method name="intersects_segment">
<return type="bool">
</return>
<argument index="0" name="from" type="Vector3">
</argument>
<argument index="1" name="to" type="Vector3">
</argument>
<description>
Return true if the [Rect3] intersects the line segment between from and to
</description>
</method>
<method name="merge">
<return type="Rect3">
</return>
<argument index="0" name="with" type="Rect3">
</argument>
<description>
Combine this [Rect3] with another, a larger one is returned that contains both.
</description>
</method>
</methods>
<members>
<member name="end" type="Vector3" setter="" getter="">
Ending corner.
</member>
<member name="position" type="Vector3" setter="" getter="">
</member>
<member name="size" type="Vector3" setter="" getter="">
Size from position to end.
</member>
</members>
<constants>
</constants>
</class>