godot/drivers/vulkan
Hugo Locurcio 40be15920f
Remove support for PVRTC texture encoding and decoding
On the only platform where PVRTC is supported (iOS),
ETC2 generally supersedes PVRTC in every possible way. The increased
memory usage is not really a problem thanks to modern iOS' devices
processing power being higher than its Android counterparts.
2022-01-14 21:08:22 +01:00
..
rendering_device_vulkan.cpp Remove support for PVRTC texture encoding and decoding 2022-01-14 21:08:22 +01:00
rendering_device_vulkan.h Fix various typos 2022-01-13 23:20:01 -05:00
SCsub Upgrade Vulkan memory allocator 2021-08-13 00:05:41 +02:00
vulkan_context.cpp Add list initialization support for Vector & LocalVector 2022-01-05 20:42:09 +08:00
vulkan_context.h Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter 2022-01-04 16:43:23 +01:00