godot/drivers/gles3
2022-08-12 15:23:01 -06:00
..
effects Fix various bugs in GLES3 renderer that stopped it from running on web 2022-08-01 16:45:32 -04:00
environment Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
shaders Merge pull request #62547 from clayjohn/ref_vec_pbr 2022-08-08 10:18:32 +02:00
storage Fix macOS and iOS defines in the rendering code. 2022-08-08 17:51:31 +03:00
rasterizer_canvas_gles3.cpp Check also GLES3 in CI 2022-08-06 19:12:09 +02:00
rasterizer_canvas_gles3.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
rasterizer_gles3.cpp Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
rasterizer_gles3.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
rasterizer_scene_gles3.cpp Bind uniform buffer locations for lights even when no lights present to comply with strict webGL drivers 2022-08-12 15:23:01 -06:00
rasterizer_scene_gles3.h Add a shadow opacity property to Light3D 2022-08-07 11:06:32 +02:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00
shader_gles3.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00