mirror of
https://github.com/godotengine/godot.git
synced 2024-11-25 21:52:51 +00:00
35c223680a
Them mbedTLS read and write functions will never read or write more than the negotiated fragment length at every iteration (which usually depends on MBEDTLS_SSL_IN_CONTENT_LEN and MBEDTLS_SSL_OUT_CONTENT_LEN). For this reason, when reading or writing partial data, we must always keep retrying until we receive a "would block" (no bytes read or wrote), or we have fulfilled the read or write. |
||
---|---|---|
.. | ||
tests | ||
config.py | ||
crypto_mbedtls.cpp | ||
crypto_mbedtls.h | ||
dtls_server_mbedtls.cpp | ||
dtls_server_mbedtls.h | ||
packet_peer_mbed_dtls.cpp | ||
packet_peer_mbed_dtls.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
stream_peer_mbedtls.cpp | ||
stream_peer_mbedtls.h | ||
tls_context_mbedtls.cpp | ||
tls_context_mbedtls.h |