godot/editor/editor_spin_slider.h
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00

120 lines
4.3 KiB
C++

/*************************************************************************/
/* editor_spin_slider.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_SPIN_SLIDER_H
#define EDITOR_SPIN_SLIDER_H
#include "scene/gui/line_edit.h"
#include "scene/gui/range.h"
#include "scene/gui/texture_rect.h"
class EditorSpinSlider : public Range {
GDCLASS(EditorSpinSlider, Range);
String label;
String suffix;
int updown_offset;
bool hover_updown = false;
bool mouse_hover = false;
TextureRect *grabber = nullptr;
int grabber_range;
bool mouse_over_spin = false;
bool mouse_over_grabber = false;
bool mousewheel_over_grabber = false;
bool grabbing_grabber = false;
int grabbing_from;
float grabbing_ratio;
bool grabbing_spinner_attempt = false;
bool grabbing_spinner = false;
bool read_only = false;
float grabbing_spinner_dist_cache;
Vector2 grabbing_spinner_mouse_pos;
double pre_grab_value;
Popup *value_input_popup = nullptr;
LineEdit *value_input = nullptr;
bool value_input_just_closed = false;
bool value_input_dirty = false;
void _grabber_gui_input(const Ref<InputEvent> &p_event);
void _value_input_closed();
void _value_input_submitted(const String &);
void _value_focus_exited();
void _value_input_gui_input(const Ref<InputEvent> &p_event);
bool hide_slider = false;
bool flat = false;
void _evaluate_input_text();
void _update_value_input_stylebox();
void _ensure_input_popup();
void _draw_spin_slider();
protected:
void _notification(int p_what);
virtual void gui_input(const Ref<InputEvent> &p_event) override;
static void _bind_methods();
void _grabber_mouse_entered();
void _grabber_mouse_exited();
void _focus_entered();
public:
String get_tooltip(const Point2 &p_pos) const override;
String get_text_value() const;
void set_label(const String &p_label);
String get_label() const;
void set_suffix(const String &p_suffix);
String get_suffix() const;
void set_hide_slider(bool p_hide);
bool is_hiding_slider() const;
void set_read_only(bool p_enable);
bool is_read_only() const;
void set_flat(bool p_enable);
bool is_flat() const;
void setup_and_show() { _focus_entered(); }
LineEdit *get_line_edit();
virtual Size2 get_minimum_size() const override;
EditorSpinSlider();
};
#endif // EDITOR_SPIN_SLIDER_H