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c7bc44d5ad
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
471 lines
9.0 KiB
C++
471 lines
9.0 KiB
C++
/*************************************************************************/
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/* dvector.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DVECTOR_H
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#define DVECTOR_H
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#include "os/memory.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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extern Mutex* dvector_lock;
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template<class T>
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class DVector {
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mutable MID mem;
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void copy_on_write() {
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if (!mem.is_valid())
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return;
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if (dvector_lock)
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dvector_lock->lock();
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MID_Lock lock( mem );
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if ( *(int*)lock.data() == 1 ) {
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// one reference, means no refcount changes
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if (dvector_lock)
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dvector_lock->unlock();
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return;
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}
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MID new_mem= dynalloc( mem.get_size() );
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if (!new_mem.is_valid()) {
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if (dvector_lock)
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dvector_lock->unlock();
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ERR_FAIL_COND( new_mem.is_valid() ); // out of memory
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}
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MID_Lock dst_lock( new_mem );
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int *rc = (int*)dst_lock.data();
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*rc=1;
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T * dst = (T*)(rc + 1 );
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T * src =(T*) ((int*)lock.data() + 1 );
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int count = (mem.get_size() - sizeof(int)) / sizeof(T);
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for (int i=0;i<count;i++) {
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memnew_placement( &dst[i], T(src[i]) );
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}
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(*(int*)lock.data())--;
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// unlock all
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dst_lock=MID_Lock();
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lock=MID_Lock();
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mem=new_mem;
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if (dvector_lock)
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dvector_lock->unlock();
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}
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void reference( const DVector& p_dvector ) {
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unreference();
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if (dvector_lock)
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dvector_lock->lock();
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if (!p_dvector.mem.is_valid()) {
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if (dvector_lock)
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dvector_lock->unlock();
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return;
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}
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MID_Lock lock(p_dvector.mem);
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int * rc = (int*)lock.data();
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(*rc)++;
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lock = MID_Lock();
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mem=p_dvector.mem;
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if (dvector_lock)
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dvector_lock->unlock();
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}
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void unreference() {
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if (dvector_lock)
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dvector_lock->lock();
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if (!mem.is_valid()) {
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if (dvector_lock)
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dvector_lock->unlock();
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return;
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}
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MID_Lock lock(mem);
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int * rc = (int*)lock.data();
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(*rc)--;
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if (*rc==0) {
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// no one else using it, destruct
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T * t= (T*)(rc+1);
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int count = (mem.get_size() - sizeof(int)) / sizeof(T);
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for (int i=0;i<count;i++) {
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t[i].~T();
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}
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}
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lock = MID_Lock();
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mem = MID ();
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if (dvector_lock)
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dvector_lock->unlock();
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}
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public:
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class Read {
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friend class DVector;
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MID_Lock lock;
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const T * mem;
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public:
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_FORCE_INLINE_ const T& operator[](int p_index) const { return mem[p_index]; }
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_FORCE_INLINE_ const T *ptr() const { return mem; }
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Read() { mem=NULL; }
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};
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class Write {
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friend class DVector;
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MID_Lock lock;
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T * mem;
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public:
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_FORCE_INLINE_ T& operator[](int p_index) { return mem[p_index]; }
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_FORCE_INLINE_ T *ptr() { return mem; }
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Write() { mem=NULL; }
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};
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Read read() const {
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Read r;
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if (mem.is_valid()) {
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r.lock = MID_Lock( mem );
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r.mem = (const T*)((int*)r.lock.data()+1);
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}
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return r;
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}
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Write write() {
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Write w;
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if (mem.is_valid()) {
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copy_on_write();
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w.lock = MID_Lock( mem );
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w.mem = (T*)((int*)w.lock.data()+1);
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}
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return w;
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}
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template<class MC>
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void fill_with(const MC& p_mc) {
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int c=p_mc.size();
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resize(c);
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Write w=write();
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int idx=0;
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for(const typename MC::Element *E=p_mc.front();E;E=E->next()) {
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w[idx++]=E->get();
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}
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}
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void remove(int p_index) {
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int s = size();
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ERR_FAIL_INDEX(p_index, s);
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Write w = write();
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for (int i=p_index; i<s-1; i++) {
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w[i]=w[i+1];
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};
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w = Write();
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resize(s-1);
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}
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inline int size() const;
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T get(int p_index) const;
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void set(int p_index, const T& p_val);
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void push_back(const T& p_val);
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void append(const T& p_val) { push_back(p_val); }
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void append_array(const DVector<T>& p_arr) {
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int ds = p_arr.size();
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if (ds==0)
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return;
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int bs = size();
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resize( bs + ds);
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Write w = write();
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Read r = p_arr.read();
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for(int i=0;i<ds;i++)
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w[bs+i]=r[i];
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}
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DVector<T> subarray(int p_from, int p_to) {
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if (p_from<0) {
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p_from=size()+p_from;
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}
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if (p_to<0) {
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p_to=size()+p_to;
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}
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if (p_from<0 || p_from>=size()) {
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DVector<T>& aux=*((DVector<T>*)0); // nullreturn
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ERR_FAIL_COND_V(p_from<0 || p_from>=size(),aux)
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}
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if (p_to<0 || p_to>=size()) {
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DVector<T>& aux=*((DVector<T>*)0); // nullreturn
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ERR_FAIL_COND_V(p_to<0 || p_to>=size(),aux)
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}
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DVector<T> slice;
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int span=1 + p_to - p_from;
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slice.resize(span);
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Read r = read();
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Write w = slice.write();
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for (int i=0; i<span; ++i) {
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w[i] = r[p_from+i];
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}
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return slice;
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}
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Error insert(int p_pos,const T& p_val) {
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int s=size();
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ERR_FAIL_INDEX_V(p_pos,s+1,ERR_INVALID_PARAMETER);
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resize(s+1);
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{
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Write w = write();
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for (int i=s;i>p_pos;i--)
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w[i]=w[i-1];
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w[p_pos]=p_val;
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}
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return OK;
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}
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bool is_locked() const { return mem.is_locked(); }
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inline const T operator[](int p_index) const;
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Error resize(int p_size);
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void invert();
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void operator=(const DVector& p_dvector) { reference(p_dvector); }
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DVector() {}
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DVector(const DVector& p_dvector) { reference(p_dvector); }
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~DVector() { unreference(); }
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};
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template<class T>
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int DVector<T>::size() const {
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return mem.is_valid() ? ((mem.get_size() - sizeof(int)) / sizeof(T) ) : 0;
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}
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template<class T>
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T DVector<T>::get(int p_index) const {
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return operator[](p_index);
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}
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template<class T>
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void DVector<T>::set(int p_index, const T& p_val) {
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if (p_index<0 || p_index>=size()) {
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ERR_FAIL_COND(p_index<0 || p_index>=size());
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}
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Write w = write();
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w[p_index]=p_val;
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}
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template<class T>
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void DVector<T>::push_back(const T& p_val) {
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resize( size() + 1 );
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set( size() -1, p_val );
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}
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template<class T>
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const T DVector<T>::operator[](int p_index) const {
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if (p_index<0 || p_index>=size()) {
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T& aux=*((T*)0); //nullreturn
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ERR_FAIL_COND_V(p_index<0 || p_index>=size(),aux);
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}
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Read r = read();
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return r[p_index];
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}
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template<class T>
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Error DVector<T>::resize(int p_size) {
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if (dvector_lock)
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dvector_lock->lock();
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bool same = p_size==size();
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if (dvector_lock)
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dvector_lock->unlock();
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// no further locking is necesary because we are supposed to own the only copy of this (using copy on write)
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if (same)
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return OK;
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if (p_size == 0 ) {
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unreference();
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return OK;
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}
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copy_on_write(); // make it unique
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ERR_FAIL_COND_V( mem.is_locked(), ERR_LOCKED ); // if after copy on write, memory is locked, fail.
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if (p_size > size() ) {
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int oldsize=size();
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MID_Lock lock;
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if (oldsize==0) {
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mem = dynalloc( p_size * sizeof(T) + sizeof(int) );
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lock=MID_Lock(mem);
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int *rc = ((int*)lock.data());
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*rc=1;
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} else {
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if (dynrealloc( mem, p_size * sizeof(T) + sizeof(int) )!=OK ) {
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ERR_FAIL_V(ERR_OUT_OF_MEMORY); // out of memory
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}
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lock=MID_Lock(mem);
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}
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T *t = (T*)((int*)lock.data() + 1);
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for (int i=oldsize;i<p_size;i++) {
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memnew_placement(&t[i], T );
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}
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lock = MID_Lock(); // clear
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} else {
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int oldsize=size();
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MID_Lock lock(mem);
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T *t = (T*)((int*)lock.data() + 1);
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for (int i=p_size;i<oldsize;i++) {
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t[i].~T();
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}
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lock = MID_Lock(); // clear
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if (dynrealloc( mem, p_size * sizeof(T) + sizeof(int) )!=OK ) {
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ERR_FAIL_V(ERR_OUT_OF_MEMORY); // wtf error
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}
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}
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return OK;
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}
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template<class T>
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void DVector<T>::invert() {
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T temp;
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Write w = write();
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int s = size();
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int half_s = s/2;
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for(int i=0;i<half_s;i++) {
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temp = w[i];
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w[i] = w[s-i-1];
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w[s-i-1] = temp;
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}
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}
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#endif
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