godot/modules/navigation
Juan Linietsky c7255388e1 Remove ThreadWorkPool, replace by WorkerThreadPool
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient.
It can also be better debugged.
2022-07-25 15:39:50 +02:00
..
editor Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
config.py Rename GdNavigationServer to GodotNavigationServer 2021-06-30 00:35:18 +02:00
godot_navigation_server.cpp Merge pull request #62300 from smix8/navigation_map_force_update_4.x 2022-06-24 10:13:07 +02:00
godot_navigation_server.h Merge pull request #62300 from smix8/navigation_map_force_update_4.x 2022-06-24 10:13:07 +02:00
nav_map.cpp Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
nav_map.h Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
nav_region.cpp Streamline Navigation layer function names. 2022-06-15 00:18:48 +02:00
nav_region.h Streamline Navigation layer function names. 2022-06-15 00:18:48 +02:00
nav_rid.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
nav_utils.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
navigation_mesh_generator.cpp Merge pull request #62293 from smix8/navigation_disable_editorprogress_bake_4.x 2022-06-23 16:13:12 +02:00
navigation_mesh_generator.h Fix navmesh baking 2022-04-08 21:01:59 +02:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
rvo_agent.cpp Fix crash of navigation agents callback when object is invalid 2022-06-14 13:04:02 +02:00
rvo_agent.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
SCsub Modules: Don't build editor-specific classes in templates 2022-03-28 16:48:15 +02:00