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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
12 lines
562 B
XML
12 lines
562 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeCubemapUniform" inherits="VisualShaderNodeTextureUniform" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A [Cubemap] uniform node to be used within the visual shader graph.
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</brief_description>
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<description>
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Translated to [code]uniform samplerCube[/code] in the shader language. The output value can be used as port for [VisualShaderNodeCubemap].
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</description>
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<tutorials>
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</tutorials>
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</class>
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