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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
21 lines
1.2 KiB
XML
21 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="MultiMeshInstance3D" inherits="GeometryInstance3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Node that instances a [MultiMesh].
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</brief_description>
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<description>
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[MultiMeshInstance3D] is a specialized node to instance [GeometryInstance3D]s based on a [MultiMesh] resource.
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This is useful to optimize the rendering of a high amount of instances of a given mesh (for example trees in a forest or grass strands).
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</description>
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<tutorials>
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<link title="Animating thousands of fish with MultiMeshInstance">$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish.html</link>
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<link title="Using MultiMeshInstance">$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html</link>
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<link title="Optimization using MultiMeshes">$DOCS_URL/tutorials/performance/using_multimesh.html</link>
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</tutorials>
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<members>
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<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
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The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance3D].
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</member>
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</members>
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</class>
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