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143 lines
6.5 KiB
XML
143 lines
6.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ColorPicker" inherits="BoxContainer" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Color picker control.
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</brief_description>
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<description>
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Displays a color picker widget. Useful for selecting a color from an RGB/RGBA colorspace.
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[b]Note:[/b] This control is the color picker widget itself. You can use a [ColorPickerButton] instead if you need a button that brings up a [ColorPicker] in a pop-up.
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</description>
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<tutorials>
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<link title="Tween Demo">https://godotengine.org/asset-library/asset/146</link>
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</tutorials>
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<methods>
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<method name="add_preset">
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<return type="void" />
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<argument index="0" name="color" type="Color" />
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<description>
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Adds the given color to a list of color presets. The presets are displayed in the color picker and the user will be able to select them.
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[b]Note:[/b] The presets list is only for [i]this[/i] color picker.
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</description>
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</method>
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<method name="erase_preset">
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<return type="void" />
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<argument index="0" name="color" type="Color" />
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<description>
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Removes the given color from the list of color presets of this color picker.
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</description>
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</method>
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<method name="get_presets" qualifiers="const">
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<return type="PackedColorArray" />
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<description>
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Returns the list of colors in the presets of the color picker.
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</description>
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</method>
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</methods>
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<members>
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<member name="color" type="Color" setter="set_pick_color" getter="get_pick_color" default="Color(1, 1, 1, 1)">
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The currently selected color.
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</member>
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<member name="color_mode" type="int" setter="set_color_mode" getter="get_color_mode" enum="ColorPicker.ColorModeType" default="0">
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The currently selected color mode. See [enum ColorModeType].
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</member>
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<member name="deferred_mode" type="bool" setter="set_deferred_mode" getter="is_deferred_mode" default="false">
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If [code]true[/code], the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues).
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</member>
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<member name="edit_alpha" type="bool" setter="set_edit_alpha" getter="is_editing_alpha" default="true">
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If [code]true[/code], shows an alpha channel slider (opacity).
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</member>
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<member name="picker_shape" type="int" setter="set_picker_shape" getter="get_picker_shape" enum="ColorPicker.PickerShapeType" default="0">
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The shape of the color space view. See [enum PickerShapeType].
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</member>
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<member name="presets_enabled" type="bool" setter="set_presets_enabled" getter="are_presets_enabled" default="true">
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If [code]true[/code], the "add preset" button is enabled.
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</member>
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<member name="presets_visible" type="bool" setter="set_presets_visible" getter="are_presets_visible" default="true">
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If [code]true[/code], saved color presets are visible.
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</member>
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</members>
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<signals>
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<signal name="color_changed">
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<argument index="0" name="color" type="Color" />
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<description>
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Emitted when the color is changed.
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</description>
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</signal>
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<signal name="preset_added">
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<argument index="0" name="color" type="Color" />
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<description>
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Emitted when a preset is added.
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</description>
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</signal>
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<signal name="preset_removed">
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<argument index="0" name="color" type="Color" />
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<description>
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Emitted when a preset is removed.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="MODE_RGB" value="0" enum="ColorModeType">
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Allows editing the color with Red/Green/Blue sliders.
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</constant>
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<constant name="MODE_HSV" value="1" enum="ColorModeType">
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Allows editing the color with Hue/Saturation/Value sliders.
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</constant>
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<constant name="MODE_RAW" value="2" enum="ColorModeType">
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Allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR).
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</constant>
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<constant name="MODE_OKHSL" value="3" enum="ColorModeType">
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Allows editing the color with Hue/Saturation/Lightness sliders.
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OKHSL is a new color space similar to HSL but that better match perception by leveraging the Oklab color space which is designed to be simple to use, while doing a good job at predicting perceived lightness, chroma and hue.
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[url=https://bottosson.github.io/posts/colorpicker/]Okhsv and Okhsl color spaces[/url]
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</constant>
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<constant name="SHAPE_HSV_RECTANGLE" value="0" enum="PickerShapeType">
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HSV Color Model rectangle color space.
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</constant>
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<constant name="SHAPE_HSV_WHEEL" value="1" enum="PickerShapeType">
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HSV Color Model rectangle color space with a wheel.
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</constant>
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<constant name="SHAPE_VHS_CIRCLE" value="2" enum="PickerShapeType">
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HSV Color Model circle color space. Use Saturation as a radius.
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</constant>
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<constant name="SHAPE_OKHSL_CIRCLE" value="3" enum="PickerShapeType">
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HSL OK Color Model circle color space.
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</constant>
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</constants>
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<theme_items>
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<theme_item name="h_width" data_type="constant" type="int" default="30">
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The width of the hue selection slider.
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</theme_item>
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<theme_item name="label_width" data_type="constant" type="int" default="10">
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</theme_item>
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<theme_item name="margin" data_type="constant" type="int" default="4">
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The margin around the [ColorPicker].
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</theme_item>
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<theme_item name="sv_height" data_type="constant" type="int" default="256">
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The height of the saturation-value selection box.
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</theme_item>
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<theme_item name="sv_width" data_type="constant" type="int" default="256">
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The width of the saturation-value selection box.
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</theme_item>
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<theme_item name="add_preset" data_type="icon" type="Texture2D">
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The icon for the "Add Preset" button.
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</theme_item>
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<theme_item name="bar_arrow" data_type="icon" type="Texture2D">
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The texture for the arrow grabber.
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</theme_item>
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<theme_item name="color_hue" data_type="icon" type="Texture2D">
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Custom texture for the hue selection slider on the right.
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</theme_item>
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<theme_item name="overbright_indicator" data_type="icon" type="Texture2D">
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The indicator used to signalize that the color value is outside the 0-1 range.
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</theme_item>
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<theme_item name="picker_cursor" data_type="icon" type="Texture2D">
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</theme_item>
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<theme_item name="sample_bg" data_type="icon" type="Texture2D">
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</theme_item>
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<theme_item name="screen_picker" data_type="icon" type="Texture2D">
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The icon for the screen color picker button.
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</theme_item>
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</theme_items>
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</class>
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