godot/modules/gltf
Lyuma 3f4ea98b34 Make BoneAttachment3D and Skeleton3D names consistent.
BoneAttachment3D nodes are now named as their bone name.
Resolves cases where BoneAttachment3D nodes will have arbitrary names like BoneAttachment3D6
Reserve the name "Skeleton3D" and use this name for all generated Skeleton3D nodes.

This change will break existing imported scenes with more than one skeleton and/or bone attachments.
2023-01-26 23:25:33 -08:00
..
doc_classes Improve the documentation of GLTFDocument's append methods 2023-01-15 14:27:08 -06:00
editor One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
extensions One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
structures One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
config.py GLTF imports & exports material texture filters 2022-10-03 16:20:08 -04:00
gltf_defines.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gltf_document.cpp Make BoneAttachment3D and Skeleton3D names consistent. 2023-01-26 23:25:33 -08:00
gltf_document.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gltf_state.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gltf_state.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gltf_template_convert.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
README.md GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00
register_types.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.