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3f335ce3d4
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD |
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.. | ||
export | ||
crash_handler_osx.h | ||
crash_handler_osx.mm | ||
detect.py | ||
dir_access_osx.h | ||
dir_access_osx.mm | ||
godot_main_osx.mm | ||
joypad_osx.cpp | ||
joypad_osx.h | ||
logo.png | ||
os_osx.h | ||
os_osx.mm | ||
platform_config.h | ||
platform_osx_builders.py | ||
power_osx.cpp | ||
power_osx.h | ||
SCsub | ||
semaphore_osx.cpp | ||
semaphore_osx.h |