godot/modules/gridmap
Juan Linietsky 3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
..
doc_classes Update docs to version 4.0 2020-01-31 17:15:41 -08:00
icons Add support for creating editor icons per module 2019-06-28 23:42:26 +03:00
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
grid_map_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
grid_map_editor_plugin.h Merge pull request #33950 from Calinou/gridmap-editor-zoom-shortcut 2020-02-10 11:30:10 +01:00
grid_map.cpp - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
grid_map.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
register_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00