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3f335ce3d4
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD |
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.. | ||
doc_classes | ||
icons | ||
config.py | ||
grid_map_editor_plugin.cpp | ||
grid_map_editor_plugin.h | ||
grid_map.cpp | ||
grid_map.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |