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4f8d7cae26
This also tweaks EditorFileDialog to use the same shortcut, while making it select the path text after focusing (like in most file managers). Ctrl + L / Cmd + Shift + G can also now be used to focus on the property name in the project settings editor, as well in the Input Map, Autoload, Shader Globals and Global Groups tabs.
118 lines
4.5 KiB
C++
118 lines
4.5 KiB
C++
/**************************************************************************/
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/* editor_autoload_settings.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef EDITOR_AUTOLOAD_SETTINGS_H
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#define EDITOR_AUTOLOAD_SETTINGS_H
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/tree.h"
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class EditorFileDialog;
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class EditorAutoloadSettings : public VBoxContainer {
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GDCLASS(EditorAutoloadSettings, VBoxContainer);
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enum {
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BUTTON_OPEN,
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BUTTON_MOVE_UP,
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BUTTON_MOVE_DOWN,
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BUTTON_DELETE
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};
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String path = "res://";
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String autoload_changed = "autoload_changed";
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struct AutoloadInfo {
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String name;
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String path;
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bool is_singleton = false;
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bool in_editor = false;
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int order = 0;
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Node *node = nullptr;
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bool operator==(const AutoloadInfo &p_info) const {
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return order == p_info.order;
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}
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};
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List<AutoloadInfo> autoload_cache;
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bool updating_autoload = false;
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String selected_autoload;
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Tree *tree = nullptr;
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LineEdit *autoload_add_name = nullptr;
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Button *add_autoload = nullptr;
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LineEdit *autoload_add_path = nullptr;
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Label *error_message = nullptr;
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Button *browse_button = nullptr;
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EditorFileDialog *file_dialog = nullptr;
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bool _autoload_name_is_valid(const String &p_name, String *r_error = nullptr);
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void _autoload_add();
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void _autoload_selected();
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void _autoload_edited();
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void _autoload_button_pressed(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button);
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void _autoload_activated();
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void _autoload_path_text_changed(const String &p_path);
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void _autoload_text_submitted(const String &p_name);
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void _autoload_text_changed(const String &p_name);
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void _autoload_open(const String &fpath);
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void _autoload_file_callback(const String &p_path);
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Node *_create_autoload(const String &p_path);
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void _script_created(Ref<Script> p_script);
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Variant get_drag_data_fw(const Point2 &p_point, Control *p_control);
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_control) const;
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void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_control);
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void _set_autoload_add_path(const String &p_text);
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void _browse_autoload_add_path();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void update_autoload();
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bool autoload_add(const String &p_name, const String &p_path);
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void autoload_remove(const String &p_name);
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LineEdit *get_path_box() const;
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EditorAutoloadSettings();
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~EditorAutoloadSettings();
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};
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#endif // EDITOR_AUTOLOAD_SETTINGS_H
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