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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
85 lines
3.4 KiB
Plaintext
85 lines
3.4 KiB
Plaintext
/*************************************************************************/
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/* godot_main_osx.mm */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "main/main.h"
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#include "os_osx.h"
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#include <string.h>
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#include <unistd.h>
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int main(int argc, char **argv) {
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#if defined(VULKAN_ENABLED)
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// MoltenVK - enable full component swizzling support
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setenv("MVK_CONFIG_FULL_IMAGE_VIEW_SWIZZLE", "1", 1);
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#endif
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int first_arg = 1;
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const char *dbg_arg = "-NSDocumentRevisionsDebugMode";
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printf("arguments\n");
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for (int i = 0; i < argc; i++) {
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if (strcmp(dbg_arg, argv[i]) == 0)
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first_arg = i + 2;
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printf("%i: %s\n", i, argv[i]);
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};
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#ifdef DEBUG_ENABLED
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// lets report the path we made current after all that
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char cwd[4096];
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getcwd(cwd, 4096);
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printf("Current path: %s\n", cwd);
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#endif
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OS_OSX os;
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Error err;
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// We must override main when testing is enabled
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TEST_MAIN_OVERRIDE
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if (os.open_with_filename != "") {
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char *argv_c = (char *)malloc(os.open_with_filename.utf8().size());
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memcpy(argv_c, os.open_with_filename.utf8().get_data(), os.open_with_filename.utf8().size());
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err = Main::setup(argv[0], 1, &argv_c);
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free(argv_c);
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} else {
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err = Main::setup(argv[0], argc - first_arg, &argv[first_arg]);
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}
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if (err != OK)
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return 255;
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if (Main::start())
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os.run(); // it is actually the OS that decides how to run
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Main::cleanup();
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return os.get_exit_code();
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};
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