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fe52458154
Happy new year to the wonderful Godot community!
77 lines
3.5 KiB
C++
77 lines
3.5 KiB
C++
/*************************************************************************/
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/* variant_destruct.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef VARIANT_DESTRUCT_H
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#define VARIANT_DESTRUCT_H
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#include "core/variant/variant.h"
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#include "core/object/class_db.h"
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template <class T>
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struct VariantDestruct {};
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#define MAKE_PTRDESTRUCT(m_type) \
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template <> \
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struct VariantDestruct<m_type> { \
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_FORCE_INLINE_ static void ptr_destruct(void *p_ptr) { \
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reinterpret_cast<m_type *>(p_ptr)->~m_type(); \
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} \
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_FORCE_INLINE_ static Variant::Type get_base_type() { \
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return GetTypeInfo<m_type>::VARIANT_TYPE; \
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} \
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}
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MAKE_PTRDESTRUCT(String);
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MAKE_PTRDESTRUCT(Transform2D);
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MAKE_PTRDESTRUCT(AABB);
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MAKE_PTRDESTRUCT(Basis);
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MAKE_PTRDESTRUCT(Transform3D);
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MAKE_PTRDESTRUCT(StringName);
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MAKE_PTRDESTRUCT(NodePath);
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MAKE_PTRDESTRUCT(RID);
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MAKE_PTRDESTRUCT(Callable);
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MAKE_PTRDESTRUCT(Signal);
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MAKE_PTRDESTRUCT(Dictionary);
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MAKE_PTRDESTRUCT(Array);
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MAKE_PTRDESTRUCT(PackedByteArray);
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MAKE_PTRDESTRUCT(PackedInt32Array);
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MAKE_PTRDESTRUCT(PackedInt64Array);
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MAKE_PTRDESTRUCT(PackedFloat32Array);
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MAKE_PTRDESTRUCT(PackedFloat64Array);
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MAKE_PTRDESTRUCT(PackedStringArray);
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MAKE_PTRDESTRUCT(PackedVector2Array);
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MAKE_PTRDESTRUCT(PackedVector3Array);
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MAKE_PTRDESTRUCT(PackedColorArray);
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#undef MAKE_PTRDESTRUCT
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#endif // VARIANT_DESTRUCT_H
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