godot/scene
Pedro J. Estébanez 3bb5abbc35 Let TileMap apply its material
So when a material is set, every tile will be rendered with that. Quadrants will not be recreated, so a `CanvasItem` will exist per material per quadrant regardless a global material is set.

This makes also __Use parent material__ work for `TileMap`s.

Closes #9996.
2017-08-15 23:41:23 +02:00
..
2d Let TileMap apply its material 2017-08-15 23:41:23 +02:00
3d Disabling Particles::one_shot restarts emission 2017-08-12 18:37:01 +08:00
animation Removes type information from method binds 2017-08-10 07:17:50 +02:00
audio Removes type information from method binds 2017-08-10 07:17:50 +02:00
gui Merge pull request #10247 from djrm/pr_bus_fixes 2017-08-11 10:43:30 +02:00
io Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
main Ensure nothing is found outside modal stack, but keep logic going. Fixes #7622 2017-08-15 07:32:15 -03:00
resources Merge pull request #10194 from Keetz/update-default-values 2017-08-11 10:39:12 +02:00
register_scene_types.cpp Added ARVRAnchor support and a few small enhancements 2017-08-03 18:58:05 +10:00
register_scene_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.cpp Fixed some string names and animation playback options, closes #9446 2017-08-06 22:51:56 -03:00
scene_string_names.h Fixed some string names and animation playback options, closes #9446 2017-08-06 22:51:56 -03:00
SCsub Move other lone thirdparty files to thirdparty/misc 2017-04-28 21:19:25 +02:00