godot/doc/classes/InputEventScreenTouch.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

30 lines
1.5 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventScreenTouch" inherits="InputEventFromWindow" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Represents a screen touch event.
</brief_description>
<description>
Stores information about multi-touch press/release input events. Supports touch press, touch release and [member index] for multi-touch count and order.
</description>
<tutorials>
<link title="Using InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
</tutorials>
<members>
<member name="canceled" type="bool" setter="set_canceled" getter="is_canceled" default="false">
If [code]true[/code], the touch event has been canceled.
</member>
<member name="double_tap" type="bool" setter="set_double_tap" getter="is_double_tap" default="false">
If [code]true[/code], the touch's state is a double tap.
</member>
<member name="index" type="int" setter="set_index" getter="get_index" default="0">
The touch index in the case of a multi-touch event. One index = one finger.
</member>
<member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)">
The touch position, in screen (global) coordinates.
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
If [code]true[/code], the touch's state is pressed. If [code]false[/code], the touch's state is released.
</member>
</members>
</class>