godot/servers/rendering/rasterizer_rd
Hugo Locurcio 3a11baaeac
Turn the anisotropic filtering setting into an enum
Since it only accepts power-of-two values, exposing it as an enum
makes more sense. This also allows for adding property hints to indicate
the performance cost of each value.

This also improves property hints for MSAA and FXAA.
2020-05-08 12:07:35 +02:00
..
shaders Fix "redefinition of 'ssr' with a different type" shader compile error. 2020-04-23 13:56:04 +03:00
light_cluster_builder.cpp Implement decals 2020-04-14 11:13:34 -03:00
light_cluster_builder.h Implement decals 2020-04-14 11:13:34 -03:00
rasterizer_canvas_rd.cpp Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
rasterizer_canvas_rd.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
rasterizer_effects_rd.cpp Add support for projectors in spot and omni lights. 2020-04-14 17:05:45 -03:00
rasterizer_effects_rd.h Add support for projectors in spot and omni lights. 2020-04-14 17:05:45 -03:00
rasterizer_rd.cpp Improve shader time roll over 2020-04-30 11:42:11 +02:00
rasterizer_rd.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
rasterizer_scene_high_end_rd.cpp Calculate sun diameter even when not using shadows 2020-05-01 22:22:35 -07:00
rasterizer_scene_high_end_rd.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
rasterizer_scene_rd.cpp Merge pull request #37949 from reduz/implement-global-shader-uniforms 2020-04-17 18:36:06 +02:00
rasterizer_scene_rd.h Merge pull request #37949 from reduz/implement-global-shader-uniforms 2020-04-17 18:36:06 +02:00
rasterizer_storage_rd.cpp Turn the anisotropic filtering setting into an enum 2020-05-08 12:07:35 +02:00
rasterizer_storage_rd.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
render_pipeline_vertex_format_cache_rd.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
render_pipeline_vertex_format_cache_rd.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_compiler_rd.cpp Merge pull request #37795 from Chaosus/shader_fix_const_order2 2020-04-29 09:41:34 +02:00
shader_compiler_rd.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
shader_rd.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
shader_rd.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00