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dummy
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
environment
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
renderer_rd
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Merge pull request #66394 from bitbrain/fix-unshaded-canvas-modulate
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2022-09-26 08:24:45 +02:00 |
storage
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Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
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2022-09-02 13:49:53 +02:00 |
renderer_canvas_cull.cpp
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Fix/restore BackBufferCopy
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2022-09-15 02:36:39 +02:00 |
renderer_canvas_cull.h
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Add font LCD sub-pixel anti-aliasing support.
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2022-08-23 08:47:21 +03:00 |
renderer_canvas_render.cpp
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Fix typo, call mesh_instance_free not mesh_free
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2022-07-12 22:30:08 +10:00 |
renderer_canvas_render.h
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Add font LCD sub-pixel anti-aliasing support.
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2022-08-23 08:47:21 +03:00 |
renderer_compositor.cpp
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Add startup flag to override XR mode settings
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2022-07-28 11:50:34 +10:00 |
renderer_compositor.h
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
renderer_geometry_instance.cpp
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Rename shader parameter uniform setter/getter methods for consistency
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2022-08-04 23:17:06 +02:00 |
renderer_geometry_instance.h
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Rename shader parameter uniform setter/getter methods for consistency
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2022-08-04 23:17:06 +02:00 |
renderer_scene_cull.cpp
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
renderer_scene_cull.h
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
renderer_scene_occlusion_cull.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_scene_occlusion_cull.h
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Remove ThreadWorkPool, replace by WorkerThreadPool
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2022-07-25 15:39:50 +02:00 |
renderer_scene_render.cpp
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Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
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2022-09-01 23:52:34 +02:00 |
renderer_scene_render.h
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
renderer_viewport.cpp
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Merge pull request #65541 from clayjohn/renderer-setting
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2022-09-20 09:43:59 +02:00 |
renderer_viewport.h
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Merge pull request #65541 from clayjohn/renderer-setting
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2022-09-20 09:43:59 +02:00 |
rendering_device_binds.cpp
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
rendering_device_binds.h
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Replace Array return types with TypedArray 2
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2022-08-23 23:21:32 +02:00 |
rendering_device.cpp
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Change Array arguments to TypedArray
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2022-09-01 13:13:19 +02:00 |
rendering_device.h
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Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
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2022-09-02 13:57:02 +02:00 |
rendering_method.cpp
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
rendering_method.h
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
rendering_server_default.cpp
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Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
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2022-09-12 17:30:50 -07:00 |
rendering_server_default.h
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
rendering_server_globals.cpp
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
rendering_server_globals.h
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
SCsub
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
shader_compiler.cpp
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Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
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2022-09-02 13:49:53 +02:00 |
shader_compiler.h
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Add shader uniform hints for screen textures so users can specify custom filter and repeat modes.
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2022-08-09 12:29:49 -04:00 |
shader_language.cpp
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Prevent duplicated hints in shader uniform completion
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2022-09-11 15:21:43 +03:00 |
shader_language.h
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Prevent duplicated hints in shader uniform completion
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2022-09-11 15:21:43 +03:00 |
shader_preprocessor.cpp
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Add defined keyword support to shader preprocessor
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2022-08-20 11:26:59 +03:00 |
shader_preprocessor.h
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Add defined keyword support to shader preprocessor
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2022-08-20 11:26:59 +03:00 |
shader_types.cpp
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Merge pull request #65654 from JohanAR/emit_subparticle_from_start
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2022-09-14 19:07:33 +02:00 |
shader_types.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
shader_warnings.cpp
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
shader_warnings.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |