godot/modules/gltf/editor
K. S. Ernest (iFire) Lee 39922d7167 Handle gltf binary
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ]

Enable compressed mip maps from Basis Universal for faster compressions.

Increase the quality of Basis to avoid corruption.

To keep compatibility use the first mip of the previous internal Godot format.

Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27 02:02:02 -08:00
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editor_scene_exporter_gltf_plugin.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_scene_exporter_gltf_plugin.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_scene_importer_blend.cpp Handle gltf binary 2023-01-27 02:02:02 -08:00
editor_scene_importer_blend.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_scene_importer_fbx.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_scene_importer_fbx.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_scene_importer_gltf.cpp Handle gltf binary 2023-01-27 02:02:02 -08:00
editor_scene_importer_gltf.h Handle gltf binary 2023-01-27 02:02:02 -08:00