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This function pointer is needed to stay close to internal Godot's ScriptInstance class. Besides, by removing this function pointer, we had to do property list create/free each time we want to access type which is quadratic complexity :/ |
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.. | ||
extension_api_dump.cpp | ||
extension_api_dump.h | ||
gdnative_interface.cpp | ||
gdnative_interface.h | ||
make_interface_dumper.py | ||
make_wrappers.py | ||
native_extension_manager.cpp | ||
native_extension_manager.h | ||
native_extension.cpp | ||
native_extension.h | ||
SCsub |