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d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
181 lines
6.2 KiB
C++
181 lines
6.2 KiB
C++
/**************************************************************************/
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/* dynamic_font_import_settings.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef DYNAMIC_FONT_IMPORT_SETTINGS_H
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#define DYNAMIC_FONT_IMPORT_SETTINGS_H
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#include "editor/import/resource_importer_dynamic_font.h"
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#include "core/templates/rb_set.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/item_list.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/subviewport_container.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/text_edit.h"
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#include "scene/gui/tree.h"
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#include "scene/resources/font.h"
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#include "servers/text_server.h"
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class DynamicFontImportSettings;
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class DynamicFontImportSettingsData : public RefCounted {
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GDCLASS(DynamicFontImportSettingsData, RefCounted)
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friend class DynamicFontImportSettings;
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HashMap<StringName, Variant> settings;
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HashMap<StringName, Variant> defaults;
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List<ResourceImporter::ImportOption> options;
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DynamicFontImportSettings *owner = nullptr;
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HashSet<char32_t> selected_chars;
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HashSet<int32_t> selected_glyphs;
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Ref<FontFile> fd;
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public:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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Ref<FontFile> get_font() const;
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};
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class EditorFileDialog;
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class EditorInspector;
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class EditorLocaleDialog;
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class DynamicFontImportSettings : public ConfirmationDialog {
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GDCLASS(DynamicFontImportSettings, ConfirmationDialog)
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friend class DynamicFontImportSettingsData;
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enum ItemButton {
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BUTTON_ADD_VAR,
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BUTTON_REMOVE_VAR,
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};
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static DynamicFontImportSettings *singleton;
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String base_path;
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Ref<DynamicFontImportSettingsData> import_settings_data;
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List<ResourceImporter::ImportOption> options_variations;
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List<ResourceImporter::ImportOption> options_general;
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// Root layout
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Label *label_warn = nullptr;
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TabContainer *main_pages = nullptr;
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// Page 1 layout: Rendering Options
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Label *page1_description = nullptr;
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Label *font_name_label = nullptr;
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Label *font_preview_label = nullptr;
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EditorInspector *inspector_general = nullptr;
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void _main_prop_changed(const String &p_edited_property);
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// Page 2 layout: Preload Configurations
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Label *page2_description = nullptr;
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Label *label_vars = nullptr;
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Button *add_var = nullptr;
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Tree *vars_list = nullptr;
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TreeItem *vars_list_root = nullptr;
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EditorInspector *inspector_vars = nullptr;
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void _variation_add();
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void _variation_selected();
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void _variation_remove(Object *p_item, int p_column, int p_id, MouseButton p_button);
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void _variation_changed(const String &p_edited_property);
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void _variations_validate();
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TabContainer *preload_pages = nullptr;
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Label *label_glyphs = nullptr;
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void _glyph_clear();
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void _glyph_update_lbl();
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// Page 2.0 layout: Translations
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Label *page2_0_description = nullptr;
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Tree *locale_tree = nullptr;
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TreeItem *locale_root = nullptr;
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Button *btn_fill_locales = nullptr;
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void _locale_edited();
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void _process_locales();
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// Page 2.1 layout: Text to select glyphs
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Label *page2_1_description = nullptr;
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TextEdit *text_edit = nullptr;
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EditorInspector *inspector_text = nullptr;
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Button *btn_fill = nullptr;
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List<ResourceImporter::ImportOption> options_text;
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Ref<DynamicFontImportSettingsData> text_settings_data;
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void _change_text_opts();
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void _glyph_text_selected();
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// Page 2.2 layout: Character map
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Label *page2_2_description = nullptr;
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Tree *glyph_table = nullptr;
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Tree *glyph_tree = nullptr;
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TreeItem *glyph_root = nullptr;
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void _glyph_selected();
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void _range_edited();
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void _range_selected();
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void _edit_range(int32_t p_start, int32_t p_end);
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bool _char_update(int32_t p_char);
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void _range_update(int32_t p_start, int32_t p_end);
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// Common
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void _add_glyph_range_item(int32_t p_start, int32_t p_end, const String &p_name);
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Ref<FontFile> font_preview;
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Ref<FontFile> font_main;
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void _re_import();
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String _pad_zeros(const String &p_hex) const;
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protected:
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void _notification(int p_what);
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public:
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void open_settings(const String &p_path);
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static DynamicFontImportSettings *get_singleton();
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DynamicFontImportSettings();
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};
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#endif // DYNAMIC_FONT_IMPORT_SETTINGS_H
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