godot/servers/audio
Rémi Verschelde 9d24541597 Remove unused classes and stray headers
Found by reviewing headers with 1 or less matching includes:
```
find -name thirdparty -prune -o -name "*.h" -exec basename {} \; | sort -u > headers
for header in $(cat headers); do echo "$header: "; rg -l "#include \"(.*/)?$header\"" | wc -l; done > list-includes
```
2020-03-24 09:50:51 +01:00
..
effects Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
audio_driver_dummy.cpp Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
audio_driver_dummy.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
audio_effect.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_effect.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_filter_sw.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_filter_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_rb_resampler.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_rb_resampler.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_stream.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
audio_stream.h doc: Complete documentation for VideoStreams 2020-01-26 11:29:07 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00