mirror of
https://github.com/godotengine/godot.git
synced 2024-11-23 04:33:29 +00:00
35adf718cf
Rename engine.start() to startGame(), new start() takes string arguments handed directly to main(). Rename Engine.loadEngine() to load(). Add setLocale(), setResizeCanvasOnStart(), setExecutableName() and preloadFile(). |
||
---|---|---|
.. | ||
appimage | ||
docker | ||
html | ||
ios_xcode | ||
linux | ||
osx_template.app/Contents | ||
osx_tools.app/Contents | ||
uwp_template | ||
project_icon.svg |