godot/drivers/windows/dir_access_windows.h
Samuele Panzeri 59f04e16b8 Support long path in file access on windows
Changed windows file access file to check for path length and use the \\?\ long format when needed
2023-05-05 10:04:39 +02:00

95 lines
3.9 KiB
C++

/**************************************************************************/
/* dir_access_windows.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef DIR_ACCESS_WINDOWS_H
#define DIR_ACCESS_WINDOWS_H
#ifdef WINDOWS_ENABLED
#include "core/io/dir_access.h"
struct DirAccessWindowsPrivate;
class DirAccessWindows : public DirAccess {
enum {
MAX_DRIVES = 26
};
DirAccessWindowsPrivate *p = nullptr;
/* Windows stuff */
char drives[MAX_DRIVES] = { 0 }; // a-z:
int drive_count = 0;
String current_dir;
bool _cisdir = false;
bool _cishidden = false;
protected:
virtual String fix_path(String p_path) const override;
public:
virtual Error list_dir_begin() override; ///< This starts dir listing
virtual String get_next() override;
virtual bool current_is_dir() const override;
virtual bool current_is_hidden() const override;
virtual void list_dir_end() override; ///<
virtual int get_drive_count() override;
virtual String get_drive(int p_drive) override;
virtual Error change_dir(String p_dir) override; ///< can be relative or absolute, return false on success
virtual String get_current_dir(bool p_include_drive = true) const override; ///< return current dir location
virtual bool file_exists(String p_file) override;
virtual bool dir_exists(String p_dir) override;
virtual Error make_dir(String p_dir) override;
virtual Error rename(String p_path, String p_new_path) override;
virtual Error remove(String p_path) override;
virtual bool is_link(String p_file) override { return false; };
virtual String read_link(String p_file) override { return p_file; };
virtual Error create_link(String p_source, String p_target) override { return FAILED; };
uint64_t get_space_left() override;
virtual String get_filesystem_type() const override;
DirAccessWindows();
~DirAccessWindows();
};
#endif // WINDOWS_ENABLED
#endif // DIR_ACCESS_WINDOWS_H