godot/scene/2d/light_occluder_2d.cpp
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

299 lines
11 KiB
C++

/**************************************************************************/
/* light_occluder_2d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "light_occluder_2d.h"
#include "core/config/engine.h"
#include "core/math/geometry_2d.h"
#define LINE_GRAB_WIDTH 8
#ifdef TOOLS_ENABLED
Rect2 OccluderPolygon2D::_edit_get_rect() const {
if (rect_cache_dirty) {
if (closed) {
const Vector2 *r = polygon.ptr();
item_rect = Rect2();
for (int i = 0; i < polygon.size(); i++) {
Vector2 pos = r[i];
if (i == 0) {
item_rect.position = pos;
} else {
item_rect.expand_to(pos);
}
}
rect_cache_dirty = false;
} else {
if (polygon.size() == 0) {
item_rect = Rect2();
} else {
Vector2 d = Vector2(LINE_GRAB_WIDTH, LINE_GRAB_WIDTH);
item_rect = Rect2(polygon[0] - d, 2 * d);
for (int i = 1; i < polygon.size(); i++) {
item_rect.expand_to(polygon[i] - d);
item_rect.expand_to(polygon[i] + d);
}
}
}
}
return item_rect;
}
bool OccluderPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
if (closed) {
return Geometry2D::is_point_in_polygon(p_point, Variant(polygon));
} else {
const real_t d = LINE_GRAB_WIDTH / 2 + p_tolerance;
const Vector2 *points = polygon.ptr();
for (int i = 0; i < polygon.size() - 1; i++) {
Vector2 p = Geometry2D::get_closest_point_to_segment(p_point, &points[i]);
if (p.distance_to(p_point) <= d) {
return true;
}
}
return false;
}
}
#endif
void OccluderPolygon2D::set_polygon(const Vector<Vector2> &p_polygon) {
polygon = p_polygon;
rect_cache_dirty = true;
RS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon, p_polygon, closed);
emit_changed();
}
Vector<Vector2> OccluderPolygon2D::get_polygon() const {
return polygon;
}
void OccluderPolygon2D::set_closed(bool p_closed) {
if (closed == p_closed) {
return;
}
closed = p_closed;
if (polygon.size()) {
RS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon, polygon, closed);
}
emit_changed();
}
bool OccluderPolygon2D::is_closed() const {
return closed;
}
void OccluderPolygon2D::set_cull_mode(CullMode p_mode) {
cull = p_mode;
RS::get_singleton()->canvas_occluder_polygon_set_cull_mode(occ_polygon, RS::CanvasOccluderPolygonCullMode(p_mode));
}
OccluderPolygon2D::CullMode OccluderPolygon2D::get_cull_mode() const {
return cull;
}
RID OccluderPolygon2D::get_rid() const {
return occ_polygon;
}
void OccluderPolygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_closed", "closed"), &OccluderPolygon2D::set_closed);
ClassDB::bind_method(D_METHOD("is_closed"), &OccluderPolygon2D::is_closed);
ClassDB::bind_method(D_METHOD("set_cull_mode", "cull_mode"), &OccluderPolygon2D::set_cull_mode);
ClassDB::bind_method(D_METHOD("get_cull_mode"), &OccluderPolygon2D::get_cull_mode);
ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &OccluderPolygon2D::set_polygon);
ClassDB::bind_method(D_METHOD("get_polygon"), &OccluderPolygon2D::get_polygon);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "closed"), "set_closed", "is_closed");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mode", PROPERTY_HINT_ENUM, "Disabled,ClockWise,CounterClockWise"), "set_cull_mode", "get_cull_mode");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
BIND_ENUM_CONSTANT(CULL_DISABLED);
BIND_ENUM_CONSTANT(CULL_CLOCKWISE);
BIND_ENUM_CONSTANT(CULL_COUNTER_CLOCKWISE);
}
OccluderPolygon2D::OccluderPolygon2D() {
occ_polygon = RS::get_singleton()->canvas_occluder_polygon_create();
}
OccluderPolygon2D::~OccluderPolygon2D() {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(occ_polygon);
}
void LightOccluder2D::_poly_changed() {
#ifdef DEBUG_ENABLED
queue_redraw();
#endif
}
void LightOccluder2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_CANVAS: {
RS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder, get_canvas());
RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform());
RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, is_visible_in_tree());
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform());
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, is_visible_in_tree());
} break;
case NOTIFICATION_DRAW: {
if (Engine::get_singleton()->is_editor_hint()) {
if (occluder_polygon.is_valid()) {
Vector<Vector2> poly = occluder_polygon->get_polygon();
if (poly.size()) {
if (occluder_polygon->is_closed()) {
Vector<Color> color;
color.push_back(Color(0, 0, 0, 0.6));
draw_polygon(Variant(poly), color);
} else {
int ps = poly.size();
const Vector2 *r = poly.ptr();
for (int i = 0; i < ps - 1; i++) {
draw_line(r[i], r[i + 1], Color(0, 0, 0, 0.6), 3);
}
}
}
}
}
} break;
case NOTIFICATION_EXIT_CANVAS: {
RS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder, RID());
} break;
}
}
#ifdef TOOLS_ENABLED
Rect2 LightOccluder2D::_edit_get_rect() const {
return occluder_polygon.is_valid() ? occluder_polygon->_edit_get_rect() : Rect2();
}
bool LightOccluder2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
return occluder_polygon.is_valid() ? occluder_polygon->_edit_is_selected_on_click(p_point, p_tolerance) : false;
}
#endif
void LightOccluder2D::set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polygon) {
#ifdef DEBUG_ENABLED
if (occluder_polygon.is_valid()) {
occluder_polygon->disconnect("changed", callable_mp(this, &LightOccluder2D::_poly_changed));
}
#endif
occluder_polygon = p_polygon;
if (occluder_polygon.is_valid()) {
RS::get_singleton()->canvas_light_occluder_set_polygon(occluder, occluder_polygon->get_rid());
} else {
RS::get_singleton()->canvas_light_occluder_set_polygon(occluder, RID());
}
#ifdef DEBUG_ENABLED
if (occluder_polygon.is_valid()) {
occluder_polygon->connect("changed", callable_mp(this, &LightOccluder2D::_poly_changed));
}
queue_redraw();
#endif
}
Ref<OccluderPolygon2D> LightOccluder2D::get_occluder_polygon() const {
return occluder_polygon;
}
void LightOccluder2D::set_occluder_light_mask(int p_mask) {
mask = p_mask;
RS::get_singleton()->canvas_light_occluder_set_light_mask(occluder, p_mask);
}
int LightOccluder2D::get_occluder_light_mask() const {
return mask;
}
PackedStringArray LightOccluder2D::get_configuration_warnings() const {
PackedStringArray warnings = Node::get_configuration_warnings();
if (!occluder_polygon.is_valid()) {
warnings.push_back(RTR("An occluder polygon must be set (or drawn) for this occluder to take effect."));
}
if (occluder_polygon.is_valid() && occluder_polygon->get_polygon().size() == 0) {
warnings.push_back(RTR("The occluder polygon for this occluder is empty. Please draw a polygon."));
}
return warnings;
}
void LightOccluder2D::set_as_sdf_collision(bool p_enable) {
sdf_collision = p_enable;
RS::get_singleton()->canvas_light_occluder_set_as_sdf_collision(occluder, sdf_collision);
}
bool LightOccluder2D::is_set_as_sdf_collision() const {
return sdf_collision;
}
void LightOccluder2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_occluder_polygon", "polygon"), &LightOccluder2D::set_occluder_polygon);
ClassDB::bind_method(D_METHOD("get_occluder_polygon"), &LightOccluder2D::get_occluder_polygon);
ClassDB::bind_method(D_METHOD("set_occluder_light_mask", "mask"), &LightOccluder2D::set_occluder_light_mask);
ClassDB::bind_method(D_METHOD("get_occluder_light_mask"), &LightOccluder2D::get_occluder_light_mask);
ClassDB::bind_method(D_METHOD("set_as_sdf_collision", "enable"), &LightOccluder2D::set_as_sdf_collision);
ClassDB::bind_method(D_METHOD("is_set_as_sdf_collision"), &LightOccluder2D::is_set_as_sdf_collision);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D"), "set_occluder_polygon", "get_occluder_polygon");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdf_collision"), "set_as_sdf_collision", "is_set_as_sdf_collision");
ADD_PROPERTY(PropertyInfo(Variant::INT, "occluder_light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask");
}
LightOccluder2D::LightOccluder2D() {
occluder = RS::get_singleton()->canvas_light_occluder_create();
set_notify_transform(true);
set_as_sdf_collision(true);
}
LightOccluder2D::~LightOccluder2D() {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(occluder);
}