godot/doc/classes/AudioListener2D.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

34 lines
1.5 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioListener2D" inherits="Node2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Overrides the location sounds are heard from.
</brief_description>
<description>
Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. Only one [AudioListener2D] can be current. Using [method make_current] will disable the previous [AudioListener2D].
If there is no active [AudioListener2D] in the current [Viewport], center of the screen will be used as a hearing point for the audio. [AudioListener2D] needs to be inside [SceneTree] to function.
</description>
<tutorials>
</tutorials>
<methods>
<method name="clear_current">
<return type="void" />
<description>
Disables the [AudioListener2D]. If it's not set as current, this method will have no effect.
</description>
</method>
<method name="is_current" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if this [AudioListener2D] is currently active.
</description>
</method>
<method name="make_current">
<return type="void" />
<description>
Makes the [AudioListener2D] active, setting it as the hearing point for the sounds. If there is already another active [AudioListener2D], it will be disabled.
This method will have no effect if the [AudioListener2D] is not added to [SceneTree].
</description>
</method>
</methods>
</class>