mirror of
https://github.com/godotengine/godot.git
synced 2024-11-25 05:33:11 +00:00
79fc7d7d6a
- Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool &p_use_collision = false); - Vector3 get_closest_point(const Vector3 &p_point); - Vector3 get_closest_point_normal(const Vector3 &p_point); - Object *get_closest_point_owner(const Vector3 &p_point);
80 lines
3.3 KiB
C++
80 lines
3.3 KiB
C++
/*************************************************************************/
|
|
/* navigation.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef NAVIGATION_H
|
|
#define NAVIGATION_H
|
|
|
|
#include "scene/3d/navigation_mesh_instance.h"
|
|
#include "scene/3d/spatial.h"
|
|
|
|
class Navigation : public Spatial {
|
|
|
|
GDCLASS(Navigation, Spatial);
|
|
|
|
RID map;
|
|
|
|
Vector3 up;
|
|
real_t cell_size;
|
|
real_t edge_connection_margin;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
void _notification(int p_what);
|
|
|
|
public:
|
|
RID get_rid() const {
|
|
return map;
|
|
}
|
|
|
|
void set_up_vector(const Vector3 &p_up);
|
|
Vector3 get_up_vector() const;
|
|
|
|
void set_cell_size(float p_cell_size);
|
|
float get_cell_size() const {
|
|
return cell_size;
|
|
}
|
|
|
|
void set_edge_connection_margin(float p_edge_connection_margin);
|
|
float get_edge_connection_margin() const {
|
|
return edge_connection_margin;
|
|
}
|
|
|
|
Vector<Vector3> get_simple_path(const Vector3 &p_start, const Vector3 &p_end, bool p_optimize = true) const;
|
|
Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision = false) const;
|
|
Vector3 get_closest_point(const Vector3 &p_point) const;
|
|
Vector3 get_closest_point_normal(const Vector3 &p_point) const;
|
|
RID get_closest_point_owner(const Vector3 &p_point) const;
|
|
|
|
Navigation();
|
|
~Navigation();
|
|
};
|
|
|
|
#endif // NAVIGATION_H
|