godot/thirdparty/cvtt/ConvectionKernels_Util.h
K. S. Ernest (iFire) Lee 419b342a9a Faster CVTT by reducing quality.
Make BC6 and BC7 CVTT faster while still having better quality than DXT5.
2022-02-04 15:15:26 -08:00

22 lines
596 B
C++

#pragma once
#include "ConvectionKernels_ParallelMath.h"
namespace cvtt
{
struct PixelBlockU8;
struct PixelBlockS8;
struct Options;
}
namespace cvtt
{
namespace Util
{
// Signed input blocks are converted into unsigned space, with the maximum value being 254
void BiasSignedInput(PixelBlockU8 inputNormalized[ParallelMath::ParallelSize], const PixelBlockS8 inputSigned[ParallelMath::ParallelSize]);
void FillWeights(const Options &options, float channelWeights[4]);
void ComputeTweakFactors(int tweak, int range, float *outFactors);
}
}