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ae1c016547
* New track type BLEND_SHAPE * Blend shapes are imported via this new track type * Processing is more optimized (no longer relies on variants) * Modified the Blend Shape API in MeshInstance3D to use indices rather than StringNames (more optimizes) * Promo: Fixed a small bug in gizmo updating in Node3D that affected performance Dedicated BlendShape tracks are required for both optimization and eventually implementing them in animation compression.
109 lines
5.3 KiB
XML
109 lines
5.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="MeshInstance3D" inherits="GeometryInstance3D" version="4.0">
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<brief_description>
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Node that instances meshes into a scenario.
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</brief_description>
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<description>
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MeshInstance3D is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used render 3D geometry and can be used to instance a single [Mesh] in many places. This allows reuse of geometry which can save on resources. When a [Mesh] has to be instantiated more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance3D] instead.
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</description>
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<tutorials>
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<link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link>
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<link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
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<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
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<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
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</tutorials>
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<methods>
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<method name="create_convex_collision">
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<return type="void" />
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<argument index="0" name="clean" type="bool" default="true" />
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<argument index="1" name="simplify" type="bool" default="false" />
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<description>
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This helper creates a [StaticBody3D] child node with a [ConvexPolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing.
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If [code]clean[/code] is [code]true[/code] (default), duplicate and interior vertices are removed automatically. You can set it to [code]false[/code] to make the process faster if not needed.
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If [code]simplify[/code] is [code]true[/code], the geometry can be further simplified to reduce the amount of vertices. Disabled by default.
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</description>
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</method>
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<method name="create_debug_tangents">
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<return type="void" />
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<description>
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This helper creates a [MeshInstance3D] child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing.
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</description>
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</method>
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<method name="create_multiple_convex_collisions">
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<return type="void" />
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<description>
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This helper creates a [StaticBody3D] child node with multiple [ConvexPolygonShape3D] collision shapes calculated from the mesh geometry via convex decomposition. It's mainly used for testing.
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</description>
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</method>
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<method name="create_trimesh_collision">
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<return type="void" />
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<description>
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This helper creates a [StaticBody3D] child node with a [ConcavePolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing.
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</description>
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</method>
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<method name="find_blend_shape_by_name">
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<return type="int" />
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<argument index="0" name="name" type="StringName" />
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<description>
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</description>
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</method>
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<method name="get_active_material" qualifiers="const">
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<return type="Material" />
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<argument index="0" name="surface" type="int" />
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<description>
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Returns the [Material] that will be used by the [Mesh] when drawing. This can return the [member GeometryInstance3D.material_override], the surface override [Material] defined in this [MeshInstance3D], or the surface [Material] defined in the [Mesh]. For example, if [member GeometryInstance3D.material_override] is used, all surfaces will return the override material.
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</description>
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</method>
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<method name="get_blend_shape_count" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="get_blend_shape_value" qualifiers="const">
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<return type="float" />
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<argument index="0" name="blend_shape_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_surface_override_material" qualifiers="const">
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<return type="Material" />
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<argument index="0" name="surface" type="int" />
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<description>
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Returns the override [Material] for the specified surface of the [Mesh] resource.
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</description>
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</method>
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<method name="get_surface_override_material_count" qualifiers="const">
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<return type="int" />
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<description>
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Returns the number of surface override materials. This is equivalent to [method Mesh.get_surface_count].
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</description>
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</method>
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<method name="set_blend_shape_value">
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<return type="void" />
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<argument index="0" name="blend_shape_idx" type="int" />
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<argument index="1" name="value" type="float" />
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<description>
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</description>
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</method>
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<method name="set_surface_override_material">
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<return type="void" />
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<argument index="0" name="surface" type="int" />
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<argument index="1" name="material" type="Material" />
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<description>
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Sets the override [Material] for the specified surface of the [Mesh] resource. This material is associated with this [MeshInstance3D] rather than with the [Mesh] resource.
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</description>
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</method>
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</methods>
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<members>
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<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
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The [Mesh] resource for the instance.
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</member>
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<member name="skeleton" type="NodePath" setter="set_skeleton_path" getter="get_skeleton_path" default="NodePath("..")">
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[NodePath] to the [Skeleton3D] associated with the instance.
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</member>
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<member name="skin" type="Skin" setter="set_skin" getter="get_skin">
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Sets the skin to be used by this instance.
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</member>
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</members>
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</class>
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