godot/doc/classes/GPUParticlesCollisionSDF3D.xml
Hugo Locurcio cf936ae0dd
Rename GPUParticles attractor and collision nodes to have a 3D suffix
GPUParticles attractors and collision are currently only available in 3D.
Their 2D counterparts haven't been implemented yet, but they will use
separate nodes.
2021-12-08 00:21:05 +01:00

36 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GPUParticlesCollisionSDF3D" inherits="GPUParticlesCollision3D" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<members>
<member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3(1, 1, 1)">
</member>
<member name="resolution" type="int" setter="set_resolution" getter="get_resolution" enum="GPUParticlesCollisionSDF3D.Resolution" default="2">
</member>
<member name="texture" type="Texture3D" setter="set_texture" getter="get_texture">
</member>
<member name="thickness" type="float" setter="set_thickness" getter="get_thickness" default="1.0">
</member>
</members>
<constants>
<constant name="RESOLUTION_16" value="0" enum="Resolution">
</constant>
<constant name="RESOLUTION_32" value="1" enum="Resolution">
</constant>
<constant name="RESOLUTION_64" value="2" enum="Resolution">
</constant>
<constant name="RESOLUTION_128" value="3" enum="Resolution">
</constant>
<constant name="RESOLUTION_256" value="4" enum="Resolution">
</constant>
<constant name="RESOLUTION_512" value="5" enum="Resolution">
</constant>
<constant name="RESOLUTION_MAX" value="6" enum="Resolution">
</constant>
</constants>
</class>