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GPUParticles attractors and collision are currently only available in 3D. Their 2D counterparts haven't been implemented yet, but they will use separate nodes.
16 lines
491 B
XML
16 lines
491 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GPUParticlesAttractorVectorField3D" inherits="GPUParticlesAttractor3D" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3(1, 1, 1)">
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</member>
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<member name="texture" type="Texture3D" setter="set_texture" getter="get_texture">
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</member>
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</members>
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</class>
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