godot/scene
2022-07-27 08:06:34 +03:00
..
2d Merge pull request #63484 from groud/fix_tilemap_clear_layer 2022-07-26 13:22:54 +02:00
3d Fix missing Distance Fade category in OmniLight3D/SpotLight3D inspector 2022-07-25 19:11:24 +02:00
animation Fix initial value of TRS3DTrack cache in AnimationPlayer 2022-07-26 05:32:26 +09:00
audio Implement BPM support 2022-07-23 07:31:17 +02:00
debugger Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gui Merge pull request #63482 from bruvzg/fix_rtl_theme_font_sizes 2022-07-26 11:08:29 +02:00
main Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
multiplayer Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
resources Add a check to prevent duplicating connections in visual shader 2022-07-27 08:06:34 +03:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Adding shader preprocessor support 2022-07-22 22:51:57 +02:00
register_scene_types.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00