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Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
269 lines
8.1 KiB
C++
269 lines
8.1 KiB
C++
/*************************************************************************/
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/* ip_unix.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "ip_unix.h"
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#if defined(UNIX_ENABLED) || defined(WINDOWS_ENABLED)
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#include <string.h>
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#ifdef WINDOWS_ENABLED
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#include <stdio.h>
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#include <winsock2.h>
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// Needs to be included after winsocks2.h
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#include <windows.h>
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#include <ws2tcpip.h>
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#ifndef UWP_ENABLED
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#if defined(__MINGW32__) && (!defined(__MINGW64_VERSION_MAJOR) || __MINGW64_VERSION_MAJOR < 4)
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// MinGW-w64 on Ubuntu 12.04 (our Travis build env) has bugs in this code where
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// some includes are missing in dependencies of iphlpapi.h for WINVER >= 0x0600 (Vista).
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// We don't use this Vista code for now, so working it around by disabling it.
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// MinGW-w64 >= 4.0 seems to be better judging by its headers.
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#undef _WIN32_WINNT
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#define _WIN32_WINNT 0x0501 // Windows XP, disable Vista API
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#include <iphlpapi.h>
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#undef _WIN32_WINNT
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#define _WIN32_WINNT 0x0600 // Re-enable Vista API
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#else
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#include <iphlpapi.h>
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#endif // MINGW hack
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#endif
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#else // UNIX
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#include <netdb.h>
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#ifdef ANDROID_ENABLED
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// We could drop this file once we up our API level to 24,
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// where the NDK's ifaddrs.h supports to needed getifaddrs.
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#include "thirdparty/misc/ifaddrs-android.h"
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#else
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#ifdef __FreeBSD__
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#include <sys/types.h>
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#endif
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#include <ifaddrs.h>
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#endif
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#include <arpa/inet.h>
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#include <sys/socket.h>
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#ifdef __FreeBSD__
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#include <netinet/in.h>
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#endif
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#include <net/if.h> // Order is important on OpenBSD, leave as last
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#endif
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static IP_Address _sockaddr2ip(struct sockaddr *p_addr) {
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IP_Address ip;
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if (p_addr->sa_family == AF_INET) {
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struct sockaddr_in *addr = (struct sockaddr_in *)p_addr;
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ip.set_ipv4((uint8_t *)&(addr->sin_addr));
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} else if (p_addr->sa_family == AF_INET6) {
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struct sockaddr_in6 *addr6 = (struct sockaddr_in6 *)p_addr;
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ip.set_ipv6(addr6->sin6_addr.s6_addr);
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};
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return ip;
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};
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IP_Address IP_Unix::_resolve_hostname(const String &p_hostname, Type p_type) {
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struct addrinfo hints;
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struct addrinfo *result;
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memset(&hints, 0, sizeof(struct addrinfo));
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if (p_type == TYPE_IPV4) {
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hints.ai_family = AF_INET;
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} else if (p_type == TYPE_IPV6) {
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hints.ai_family = AF_INET6;
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hints.ai_flags = 0;
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} else {
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hints.ai_family = AF_UNSPEC;
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hints.ai_flags = AI_ADDRCONFIG;
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};
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hints.ai_flags &= ~AI_NUMERICHOST;
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int s = getaddrinfo(p_hostname.utf8().get_data(), NULL, &hints, &result);
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if (s != 0) {
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ERR_PRINT("getaddrinfo failed! Cannot resolve hostname.");
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return IP_Address();
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};
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if (result == NULL || result->ai_addr == NULL) {
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ERR_PRINT("Invalid response from getaddrinfo");
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if (result)
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freeaddrinfo(result);
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return IP_Address();
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};
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IP_Address ip = _sockaddr2ip(result->ai_addr);
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freeaddrinfo(result);
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return ip;
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}
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#if defined(WINDOWS_ENABLED)
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#if defined(UWP_ENABLED)
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void IP_Unix::get_local_interfaces(Map<String, Interface_Info> *r_interfaces) const {
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using namespace Windows::Networking;
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using namespace Windows::Networking::Connectivity;
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// Returns addresses, not interfaces.
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auto hostnames = NetworkInformation::GetHostNames();
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for (int i = 0; i < hostnames->Size; i++) {
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auto hostname = hostnames->GetAt(i);
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if (hostname->Type != HostNameType::Ipv4 && hostname->Type != HostNameType::Ipv6)
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continue;
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String name = hostname->RawName->Data();
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Map<String, Interface_Info>::Element *E = r_interfaces->find(name);
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if (!E) {
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Interface_Info info;
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info.name = name;
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info.name_friendly = hostname->DisplayName->Data();
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info.index = String::num_uint64(0);
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E = r_interfaces->insert(name, info);
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ERR_CONTINUE(!E);
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}
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Interface_Info &info = E->get();
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IP_Address ip = IP_Address(hostname->CanonicalName->Data());
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info.ip_addresses.push_front(ip);
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}
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}
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#else
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void IP_Unix::get_local_interfaces(Map<String, Interface_Info> *r_interfaces) const {
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ULONG buf_size = 1024;
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IP_ADAPTER_ADDRESSES *addrs;
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while (true) {
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addrs = (IP_ADAPTER_ADDRESSES *)memalloc(buf_size);
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int err = GetAdaptersAddresses(AF_UNSPEC, GAA_FLAG_SKIP_ANYCAST | GAA_FLAG_SKIP_MULTICAST | GAA_FLAG_SKIP_DNS_SERVER | GAA_FLAG_SKIP_FRIENDLY_NAME,
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NULL, addrs, &buf_size);
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if (err == NO_ERROR) {
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break;
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};
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memfree(addrs);
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if (err == ERROR_BUFFER_OVERFLOW) {
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continue; // will go back and alloc the right size
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};
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ERR_FAIL_MSG("Call to GetAdaptersAddresses failed with error " + itos(err) + ".");
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};
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IP_ADAPTER_ADDRESSES *adapter = addrs;
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while (adapter != NULL) {
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Interface_Info info;
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info.name = adapter->AdapterName;
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info.name_friendly = adapter->FriendlyName;
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info.index = String::num_uint64(adapter->IfIndex);
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IP_ADAPTER_UNICAST_ADDRESS *address = adapter->FirstUnicastAddress;
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while (address != NULL) {
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int family = address->Address.lpSockaddr->sa_family;
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if (family != AF_INET && family != AF_INET6)
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continue;
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info.ip_addresses.push_front(_sockaddr2ip(address->Address.lpSockaddr));
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address = address->Next;
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}
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adapter = adapter->Next;
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// Only add interface if it has at least one IP
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if (info.ip_addresses.size() > 0)
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r_interfaces->insert(info.name, info);
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};
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memfree(addrs);
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};
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#endif
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#else // UNIX
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void IP_Unix::get_local_interfaces(Map<String, Interface_Info> *r_interfaces) const {
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struct ifaddrs *ifAddrStruct = NULL;
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struct ifaddrs *ifa = NULL;
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int family;
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getifaddrs(&ifAddrStruct);
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for (ifa = ifAddrStruct; ifa != NULL; ifa = ifa->ifa_next) {
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if (!ifa->ifa_addr)
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continue;
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family = ifa->ifa_addr->sa_family;
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if (family != AF_INET && family != AF_INET6)
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continue;
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Map<String, Interface_Info>::Element *E = r_interfaces->find(ifa->ifa_name);
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if (!E) {
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Interface_Info info;
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info.name = ifa->ifa_name;
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info.name_friendly = ifa->ifa_name;
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info.index = String::num_uint64(if_nametoindex(ifa->ifa_name));
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E = r_interfaces->insert(ifa->ifa_name, info);
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ERR_CONTINUE(!E);
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}
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Interface_Info &info = E->get();
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info.ip_addresses.push_front(_sockaddr2ip(ifa->ifa_addr));
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}
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if (ifAddrStruct != NULL) freeifaddrs(ifAddrStruct);
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}
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#endif
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void IP_Unix::make_default() {
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_create = _create_unix;
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}
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IP *IP_Unix::_create_unix() {
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return memnew(IP_Unix);
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}
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IP_Unix::IP_Unix() {
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}
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#endif
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