godot/drivers/gles2
Rémi Verschelde cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
..
shaders Add support for 3D textures to GLES2 2020-01-31 10:01:05 -08:00
rasterizer_canvas_gles2.cpp A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
rasterizer_canvas_gles2.h Custom material support seems complete. 2020-02-11 11:53:29 +01:00
rasterizer_gles2.cpp Refactored RID/RID_Owner to always use O(1) allocation. 2020-02-11 11:53:26 +01:00
rasterizer_gles2.h Custom material support seems complete. 2020-02-11 11:53:29 +01:00
rasterizer_scene_gles2.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
rasterizer_scene_gles2.h Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
rasterizer_storage_gles2.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
rasterizer_storage_gles2.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
shader_compiler_gles2.cpp Added support for arrays as shader struct members 2020-02-12 17:10:20 +03:00
shader_compiler_gles2.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
shader_gles2.cpp Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
shader_gles2.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00