godot/modules/bullet
Hugo Locurcio 4219485a82
Always register the Smooth Trimesh Collision project setting
This ensures the project setting never disappears from the editor,
even if the current physics engine is GodotPhysics.

This also adds documentation for the Smooth Trimesh Collision
project setting.
2022-03-02 18:49:34 +01:00
..
area_bullet.cpp Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
area_bullet.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
btRayShape.cpp Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
btRayShape.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
bullet_physics_server.cpp Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
bullet_physics_server.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
bullet_types_converter.cpp Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
bullet_types_converter.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
bullet_utilities.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
collision_object_bullet.cpp Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
collision_object_bullet.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
cone_twist_joint_bullet.cpp Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
cone_twist_joint_bullet.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
config.py Disable 3D-only modules when 3D is disabled 2021-06-03 17:45:28 -04:00
constraint_bullet.cpp Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
constraint_bullet.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
generic_6dof_joint_bullet.cpp Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
generic_6dof_joint_bullet.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
godot_collision_configuration.cpp Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
godot_collision_configuration.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
godot_collision_dispatcher.cpp Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
godot_collision_dispatcher.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
godot_motion_state.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
godot_ray_world_algorithm.cpp Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
godot_ray_world_algorithm.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
godot_result_callbacks.cpp Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
godot_result_callbacks.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
hinge_joint_bullet.cpp Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
hinge_joint_bullet.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
joint_bullet.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
pin_joint_bullet.cpp Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
pin_joint_bullet.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
register_types.cpp Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
register_types.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
rid_bullet.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
rigid_body_bullet.cpp Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
rigid_body_bullet.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
SCsub Compile bullet with threasafe switch on 2021-09-30 10:46:02 +02:00
shape_bullet.cpp Always register the Smooth Trimesh Collision project setting 2022-03-02 18:49:34 +01:00
shape_bullet.h initialized member variables in header 2022-02-03 11:14:42 -05:00
shape_owner_bullet.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
slider_joint_bullet.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
slider_joint_bullet.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
soft_body_bullet.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
soft_body_bullet.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
space_bullet.cpp Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
space_bullet.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00