..
bind
IME window follow the input cursor.
2017-07-11 18:36:20 +08:00
helper
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
io
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
math
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
os
IME window follow the input cursor.
2017-07-11 18:36:20 +08:00
allocators.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
array.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
array.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
class_db.cpp
Remove methods from code completion which are already exposed by properties, makes completion cleaner and more close to the documentation.
2017-06-23 15:10:46 -03:00
class_db.h
Remove methods from code completion which are already exposed by properties, makes completion cleaner and more close to the documentation.
2017-06-23 15:10:46 -03:00
color_names.inc
Add missing map.h include in color defs
2017-01-15 12:51:47 +01:00
color.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
color.h
-Added .hdr format support
2017-05-28 21:48:05 -03:00
command_queue_mt.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
command_queue_mt.h
Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
2017-06-17 23:27:42 -03:00
compressed_translation.cpp
Split thirdparty smaz.c out of compressed_translation.cpp
2017-04-28 21:19:24 +02:00
compressed_translation.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
core_string_names.cpp
-Added folding to property editor, persistent on objects it edits
2017-06-25 17:31:22 -03:00
core_string_names.h
-Added folding to property editor, persistent on objects it edits
2017-06-25 17:31:22 -03:00
dictionary.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
dictionary.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
dvector.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
dvector.h
Merge pull request #8943 from RandomShaper/fix-error-handling
2017-07-05 10:55:11 +02:00
engine.cpp
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
engine.h
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
error_list.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
error_macros.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
error_macros.h
Implement well-defined handling of unrecoverable errors
2017-07-05 09:31:44 +02:00
event_queue.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
event_queue.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
func_ref.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
func_ref.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
global_config.cpp
[ #7212 ] Fixed missing 'Variant' return values in documentation.
2017-07-11 13:25:51 +02:00
global_config.h
Revert "Use .godot as file extension for project files."
2017-04-29 17:56:51 +02:00
global_constants.cpp
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
global_constants.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
hash_map.h
Implement well-defined handling of unrecoverable errors
2017-07-05 09:31:44 +02:00
hashfuncs.h
Correct Variant::hash_compare()
2017-04-14 11:31:18 +02:00
image.cpp
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
image.h
[ #9292 ] Renamed Image.put_pixel() to set_pixel().
2017-07-07 19:05:45 +02:00
input_map.cpp
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
input_map.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
int_types.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
list.h
Implement well-defined handling of unrecoverable errors
2017-07-05 09:31:44 +02:00
make_binders.py
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
map.h
Implement well-defined handling of unrecoverable errors
2017-07-05 09:31:44 +02:00
message_queue.cpp
Make MessageQueue::flush() reentrant
2017-05-18 13:02:49 +02:00
message_queue.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
method_bind.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
method_bind.h
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
method_ptrcall.h
fixed PowerState enum cast
2017-06-01 00:16:33 +02:00
object.cpp
Merge pull request #9195 from kubecz3k/obj-incoming-connections
2017-06-27 00:06:42 +02:00
object.h
Merge pull request #8943 from RandomShaper/fix-error-handling
2017-07-05 10:55:11 +02:00
packed_data_container.cpp
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
packed_data_container.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
pair.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
path_db.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
path_db.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
path_remap.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
path_remap.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
pool_allocator.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
pool_allocator.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
print_string.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
print_string.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
ref_ptr.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
ref_ptr.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
reference.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
reference.h
fixed ptrcall cast for const Ref<T>
2017-06-20 21:38:21 +02:00
register_core_types.cpp
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
register_core_types.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
resource.cpp
Reworked translation system
2017-06-28 17:01:35 -03:00
resource.h
Reworked translation system
2017-06-28 17:01:35 -03:00
rid.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
rid.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
ring_buffer.h
RingBuffer: Adds find() method
2017-05-05 02:09:43 +02:00
safe_refcount.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
safe_refcount.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
script_debugger_local.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
script_debugger_local.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
script_debugger_remote.cpp
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
script_debugger_remote.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
script_language.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
script_language.h
Add ability to use custom script templates.
2017-06-13 20:03:08 +00:00
SCsub
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
self_list.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
set.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
simple_type.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
sort.h
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
string_db.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
string_db.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
translation.cpp
Reworked translation system
2017-06-28 17:01:35 -03:00
translation.h
Rename Godot-specific resource extensions
2017-06-15 21:35:20 -03:00
typedefs.h
Move VERSION_MKSTRING logic to version.h
2017-04-20 12:14:34 +02:00
ucaps.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
undo_redo.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
undo_redo.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
ustring.cpp
Fix crash with String copy from with NULL string parameter
2017-06-25 21:57:06 +08:00
ustring.h
Fix natural sorting order in EditorFileDialog, FileDialog and EditorFileSystemDirectory
2017-05-12 13:02:25 +01:00
variant_call.cpp
Add basic compression functions to PoolBaseArray
2017-06-19 16:38:10 -03:00
variant_construct_string.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
variant_op.cpp
-Many fixes to VisualScript, fixed property names, etc.
2017-06-30 21:35:05 -03:00
variant_parser.cpp
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
variant_parser.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
variant.cpp
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
variant.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
vector.h
Implement well-defined handling of unrecoverable errors
2017-07-05 09:31:44 +02:00
version.h
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
vmap.h
Implement well-defined handling of unrecoverable errors
2017-07-05 09:31:44 +02:00
vset.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00